Eschaton: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The damage decay doesn't kick in until the projectile has traveled well outside the screen.
*The damage decay doesn't kick in until the projectile has traveled well outside the screen.
*The hit count largely depends on how well an enemy is carried by the skill. In PvP, it is exceptionally good, dealing well over 12 hits on flat surfaces, while in PvE, most mobs take around 7~8 hits. Larger enemies obviously take more hits.
*The hit count largely depends on how well an enemy is carried by the skill. In PvP, it is exceptionally good, dealing well over 12 hits on flat surfaces, while in PvE, most mobs take around 7~8 hits, dealing an average total of 5,929% ~ 6,776% Magical Damage for enemies still on-screen (prior to decay). Larger enemies obviously take more hits.
**It is especially effective on [[11-4|Debrian Model Nasod Carrier]] during its '''Energy Buster''' attack, as the skill will be able to consistently hit the boss's parts for its entire length.
**It is especially effective on [[11-4|Debrian Model Nasod Carrier]] during its '''Energy Buster''' attack, as the skill will be able to consistently hit the boss's parts for its entire length.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
*Oddly, while the projectile follows the curve of a map, it has a better time doing so when fired while in the air. It will regularly keep going straight when fired on the ground, especially noticeable in [[11-4]] both during the dungeon itself and the circular boss arena.
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