Heavy Field/ModA: Difference between revisions
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== Total Damage == | == Extra Information == | ||
=== Total Damage === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
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| {{formatnum:{{#expr: 2111}}}}% || {{formatnum:{{#expr: 2111*1.44}}}}% | | {{formatnum:{{#expr: 2111}}}}% || {{formatnum:{{#expr: 2111*1.44}}}}% | ||
|} | |} | ||
<br> | |||
{{ForceDifference | |||
|<!--Character-->Chung | |||
|<!--Original Features--> | |||
*Select a area and drop a missile that creates a heavy field. | |||
*{{se|341|Heavy Field||ed}} | |||
**Enemies take more damage. | |||
**Enemies are unable to dash or jump while in the field. | |||
|<!--Changed Features--> | |||
*Create a heavy field at your location. | |||
*{{se|341|Heavy Field||ed}} | |||
**Enemies take more damage. | |||
**Enemies are unable to dash or jump while in the field. | |||
**Enemies will be flatten at cast. | |||
}} | |||
<br> | <br> | ||