Fire Lotus: Difference between revisions

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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
m (Text replacement - "*'''Enemy Damage Received Increase''' is additive to Awakening multiplier." to "*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.")
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*The 1 second interval for a '''Flower Bomb''' exploding at a target's location is unique per enemy, rather than the Lotus itself exploding. As such, enemies will always be inflicted with the explosion damage and the resulting debuff the moment the lotus comes into contact with them, and then every second after that should the lotus still be touching them.
*The 1 second interval for a '''Flower Bomb''' exploding at a target's location is unique per enemy, rather than the Lotus itself exploding. As such, enemies will always be inflicted with the explosion damage and the resulting debuff the moment the lotus comes into contact with them, and then every second after that should the lotus still be touching them.
**Because of this, it is more effective when facing bosses with debuff immunity phases/patterns, as it can reapply the debuff when the state is over, similarly to [[KS-83]] (albeit, requires a fairly large target).
**Because of this, it is more effective when facing bosses with debuff immunity phases/patterns, as it can reapply the debuff when the state is over, similarly to [[KS-83]] (albeit, requires a fairly large target).
*'''Enemy Damage Received Increase''' is additive to [[Awakening Mode|Awakening]] multiplier.
*'''Enemy Damage Received Increase''' is additive to the All Damage multiplier.
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