Fantasy Impromptu - 2nd Movement: Difference between revisions
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__NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}} | __NOTOC__{{Languages|Fantasy Impromptu - 2nd Movement}} | ||
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|LuCiel|Fantasy Impromptu - 2nd Movement|Useful, Empowered|hits=25}} | ||
<br> | <br> | ||
== Extra Information == | == Extra Information == | ||
=== Total Damage === | === Total Damage === | ||
{{ | {{Damage|true|LuCiel | ||
|dmg=732 | |||
| | |pvp_dmg=196 | ||
|hits=13 | |||
|hits_useful=25 | |||
|useful_penalty=0.8 | |||
|empowered=true | |||
|passive1=Communication - Restoration | |||
}} | |||
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=== Miscellaneous === | === Miscellaneous === | ||
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== Related Skills == | == Related Skills == | ||
{| | {{SkillTable | ||
| | |||
Royalguard7(New).png; Demonic Breath; | |||
Royalguard2.png; Fantasy Impromptu - 1st Movement; | |||
Royalguard8.png; Communication - Restoration; | |||
Noblesse01.png; Nobility Locked-Expert; | |||
InnoPassive1.png; Innocent Duet; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually | *While decreasing the Combination Gauge cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually makes this detrimental as you want to consume your entire gauge for their benefits. | ||
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | *The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit. | ||
**Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. | **Some targets, notably [[Transporting Tunnel: Contaminated Area|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead. |