Delayed Fire: Difference between revisions
From Elwiki
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Cleanup! I'm uncertain about the Total Damage so if someone can double-check that, that would be much appreciated. _(:>/) |
||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Delayed Fire}} | __NOTOC__{{Languages|Delayed Fire}} | ||
{{#ev:youtube|mt01YZa1GZs|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:NWActive1.png]]<br>[[File:NWActive2.png]] | |||
| [[File:NWActive1.png]] | |||
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions. | | {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions. | ||
|- | |- | ||
Line 39: | Line 33: | ||
| colspan=14 | '''Normal''' | | colspan=14 | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | | | {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| {{PvP}} || 44% || 240% | | {{PvP}} || 44% || 240% | ||
Line 45: | Line 39: | ||
| colspan=14 | '''[Enhanced]''' | | colspan=14 | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | | | {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| {{PvP}} || 52% || 286% | | {{PvP}} || 52% || 286% | ||
Line 52: | Line 46: | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rena|Delayed Fire|Empowered, Absorbing||140}} | ||
| | <br> | ||
==Total Damage== | |||
{{Damage|true|Rena | |||
|dmg=138, 755 | |||
|pvp_dmg=52, 286 | |||
|empowered=true | |||
|passive_define1=1.075, 1.075, Delayed Fire | |||
}} | |||
*Damage calculations assume 1 [[Delayed Fire]] stack. | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{| | {{SkillTable| | ||
NWTrans5.png; Predator Locked-Trans2; | |||
Twilight - Passive 1.png; Trap; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
[[File:DelayfireDebuff.png|right|thumb|Debuff Icon]] | [[File:DelayfireDebuff.png|right|thumb|Debuff Icon]] | ||
*While active, Rena's hands will glow, and you cannot recharge MP by standing still. | *While active, '''Rena''''s hands will glow, and you cannot recharge MP by standing still. | ||
*As with regular branches, the | *As with regular branches, the [[Delayed Fire]] arrow's explosion deals splash damage. | ||
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total. | *[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total. | ||
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]] | *Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]]. | ||
*'''Delayed Fire'''' | *'''Delayed Fire's''' own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground. | ||
*Keep in mind that, should a room transition occur while | *Keep in mind that, should a room transition occur while [[Delayed Fire]] is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation. | ||
===Branch Stacking=== | |||
*Any | *Any branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds. | ||
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds. | *Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds. | ||
**While both share the same debuff, the damage of the delayed explosion will be based on what added that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage. | **While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage. | ||
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by Delayed Fire itself). | **'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by [[Delayed Fire]] itself). | ||
**If another branch is fired, it will remove the oldest debuff stack present if there are no | **If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first. | ||
*All players can see the debuff, but only | *All players can see the debuff, but only the caster will be able to see the number of stacks. | ||
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack. | *The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack. | ||
===Delayed Trap=== | |||
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill. | *All traps have their damage increased by a certain amount unique to each trap when delayed by this skill. | ||
**The damage increase is multiplied by the number of traps or Delayed Fire debuff stacks currently in play, up to 5 times. | **The damage increase is multiplied by the number of traps or [[Delayed Fire]] debuff stacks currently in play, up to 5 times. | ||
***Any traps set after 5 are already set will not increase the damage dealt further. | ***Any traps set after 5 are already set will not increase the damage dealt further. | ||
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap. | **The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap. |