Chaos Cannon: Difference between revisions

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(Chung balance, "Tip and Details" section renamed to "Tips and Details," KR tab added, Updates added.)
(Skill table adjusted, Tips and Details added.)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="2" | Max Shots !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration
! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Counter
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
| align="left" | 1 || rowspan="2" | 40 || 90% || 994% || rowspan="13" | 10 Seconds || rowspan="13" | 9 || rowspan="13" | 9 || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
|-
|-
| align="left" | 2 || 93% || 1026%
| align="left" | 2 || 93% || 1026%
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|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required<br>Level !! colspan="3" | Chaos Mode !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="3" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Shell Damage<br>(Physical) !! Explosion Damage<br>(Magical) !! Duration
! Shell<br>(Physical) !! Explosion<br>(Magical) !! Default !! Extra !! Counter !! Default !! Extra
|-
|-
| align="left" | 1 || rowspan="2" | 40 || - || - || rowspan="13" | 10 Seconds || rowspan="13" | - || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
| align="left" | 1 || rowspan="2" | 40 || 86% || 1093% || rowspan="13" | 10 Seconds || rowspan="13" | 8 || rowspan="13" | 0-2 || rowspan="13" | - || rowspan="13" | 1 || rowspan="13" | 2-4 || rowspan="13" | 250 MP || rowspan="13" | 20 Seconds
|-
|-
| align="left" | 2 || - || -
| align="left" | 2 || - || -
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== Tips and Details ==
== Tips and Details ==
*Without any counter shots, Chung fires nine times.
*Manually firing all of the default shots reduces Chaos Mode's duration by about 30%.
**Manually firing all nine shots reduces Chaos Mode's duration by about 30%.
*Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
*Chaos Mode is a special [[Chung's Features#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired.
**Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired.
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**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir.
**This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double [[6-7|Ran]] encounter in Henir.
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*Both rockets can hit a single foe if its hitbox is wide enough. [[5-6|Dark Nephilim]] is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
*''After 07/10/2014 KR update:'' After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and if they are used, the shot is 10% stronger.
<br>
<br>


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**Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
**Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
*07/10/2014 KR
*07/10/2014 KR
**Consumes cannonballs.
**Requires 1 blue cannonball.
**Damage increased.
**Damage increased.
**Default shots reduced from 9 to 8.
**Fires additional rockets if more cannonballs are used.
**Fires additional rockets if more cannonballs are used.
<br>
<br>

Revision as of 11:44, 11 July 2014


[Special Active] Chung inserts a Disfrozen capsule into his Destroyer activating its Chaos Mode. While active, he fires strong rockets from both sides of the Destroyer.


Requirements

Class Master Level Required SP Cost per Level Alternative
Shelling Guardian Lv. 20 40 3 Carpet Bombing


Skill Information

  • NA
Skill Level Required Level Damage Duration Max Shots MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Default Counter
1 40 90% 994% 10 Seconds 9 9 250 MP 20 Seconds
2 93% 1026%
3 41 96% 1059%
4 44 99% 1091%
5 47 102% 1123%
6 50 105% 1156%
7 53 108% 1188%
8 56 110% 1220%
9 59 113% 1252%
10 62 116% 1285%
11 65 119% 1317%
12 68 122% 1349%
13 71 125% 1382%

|-| KR=

Skill Level Required Level Damage Duration Max Shots Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
Default Extra Counter Default Extra
1 40 86% 1093% 10 Seconds 8 0-2 - 1 2-4 250 MP 20 Seconds
2 - -
3 41 - -
4 44 - -
5 47 - -
6 50 - -
7 53 - -
8 56 - -
9 59 - -
10 62 - -
11 65 - -
12 68 - -
13 71 - -


Tips and Details

  • Manually firing all of the default shots reduces Chaos Mode's duration by about 30%.
  • Chaos Mode is a special heavy stance that reduces damage by 80% instead of the usual 67%.
    • Whenever Chung gets hit during this skill, he will fire a shot. These counterattacks are seperate from the default nine shots and a maximum of nine can be fired.
    • Incapacitating status effects such as petrification prevent Chung from firing, but Chaos Cannon's duration continues.
    • Immediately after the skill, Chung is momentarily in regular heavy stance.
  • Chung is able to slowly move around in Chaos Mode.
    • If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
  • This skill does not knockdown and flinches mobs for a longer period of time on impact than a normal hit.
    • This can make Magmanta unable to retreat.
  • In Henir's Time and Space, Chaos Cannon's explosions are large enough to hit multiple bosses very close to Chung if the skill is used between them. This method can be used in other areas with similarly powerful foes as well.
    • Party members can facilitate this by pushing mobs together.
    • This method has the additional benefit of being independent of mob size, allowing high damage to be done even on human-sized foes like double Ran encounter in Henir.
  • Both rockets can hit a single foe if its hitbox is wide enough. Dark Nephilim is vulnerable to this when it is lying on the ground after hitting a trap as long as both sides of the Destroyer overlap with its head.
  • After 07/10/2014 KR update: After the eight default shots, up to two extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs. Red cannonballs are prioritized over blue and if they are used, the shot is 10% stronger.


Trivia

  • Chaos Cannon has a long history of being one of the most powerful skills in the game in most PvE situations.


Updates

  • 03/29/2012
    • MP cost decreased from 300 MP to 250 MP.
    • Cooldown decreased from 60 seconds to 45 seconds.
    • Damage increased.
  • 11/07/2013 KR
    • Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.
  • 07/10/2014 KR
    • Requires 1 blue cannonball.
    • Damage increased.
    • Default shots reduced from 9 to 8.
    • Fires additional rockets if more cannonballs are used.