Injection Stigma: Difference between revisions

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| '''[Active - [[Chivalry_System#Knight_of_Annihilation|Annihilation]]] '''
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'''[Blood Hit]''' When HP is 20% or above, consumes 20% of the skill damage as HP. Increases skill damage by 40%. (No HP is consumed when you have less than 20% remaining.)
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Revision as of 11:42, 22 August 2014

[Active - Annihilation]


[Blood Hit] When HP is 20% or above, consumes 20% of the skill damage as HP. Increases skill damage by 40%. (No HP is consumed when you have less than 20% remaining.)

Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 30 Dark Wave


Skill Information

Skill Level Level Required Damage Max Hits Duration MP Usage Cooldown
Summon Stigma Summon Stigma
1 30 134% 43% 4 13 11 Seconds 25 MP 6 Seconds
2 138% 44% 11.2 Seconds
3 31 143% 46% 11.4 Seconds
4 34 147% 47% 11.6 Seconds
5 37 151% 49% 11.8 Seconds
6 40 156% 50% 12 Seconds
7 43 160% 51% 12.2 Seconds
8 46 164% 53% 12.4 Seconds
9 49 169% 54% 12.6 Seconds
10 52 173% 56% 12.8 Seconds
11 55 178% 57% 13 Seconds
12 58 182% 58% 13.2 Seconds
13 61 186% 60% 13.4 Seconds
14 64 191% 61% 13.6 Seconds
15 67 195% 63% 13.8 Seconds
16 70 199% 64% 14 Seconds
17 73 204% 65% 14.2 Seconds


Tips and Details

  • Although damage is continuous, there is a hitstun only on the initial hit.
  • It is mainly used to fill up the Awakening/Gale Gauge quickly.

Template:DKSkills