Tactical Field - Endurance: Difference between revisions
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! Skill Level !! Level Required !! | ! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ||
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| align="left" | 1 || rowspan="2" | 45 || 760% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds | | align="left" | 1 || rowspan="2" | 45 || 760% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds | ||
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! Skill Level !! Level Required !! | ! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown | ||
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| align="left" | 1 || rowspan="2" | 45 || 760% || 20% || rowspan="10" | 10 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds | | align="left" | 1 || rowspan="2" | 45 || 760% || 20% || rowspan="10" | 10 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds |
Revision as of 03:20, 26 August 2014
[Special Active] Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 45 | 4 | Tactical Field - Raid |
Skill Information
- NA
Skill Level | Level Required | Field Deployment (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 15% | 8 Seconds | 150 MP | 17 seconds |
2 | 794% | 18% | ||||
3 | 48 | 828% | 21% | |||
4 | 52 | 863% | 24% | |||
5 | 56 | 897% | 27% | |||
6 | 60 | 931% | 30% | |||
7 | 64 | 965% | 33% | |||
8 | 68 | 999% | 36% | |||
9 | 72 | 1034% | 39% | |||
10 | 76 | - | - |
|-| KR=
Skill Level | Level Required | Field Deployment (Magical) | Damage Reduction | Duration | MP Usage | Cooldown |
---|---|---|---|---|---|---|
1 | 45 | 760% | 20% | 10 Seconds | 150 MP | 17 seconds |
2 | 794% | 25% | ||||
3 | 48 | 828% | 30% | |||
4 | 52 | 863% | 35% | |||
5 | 56 | 897% | 40% | |||
6 | 60 | 931% | 45% | |||
7 | 64 | 965% | 50% | |||
8 | 68 | 999% | 55% | |||
9 | 72 | 1034% | 60% | |||
10 | 76 | - | - |
Tips and Details
- The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
- This is fixed after the 07/10/2014 KR update.
Trivia
- The original skill, Tactical Field, recovered MP (like Tactical Field - Raid) and provided super armor, but did not reduce damage taken.
Updates
- 11/07/2013 KR
- Damage increased.
- Defense increase changed to damage reduction.
- 05/15/2014 KR
- Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
- 07/10/2014 KR
- Duration increased.
- Range increased.
- Damage reduction increased.
- Execution speed increased.
- 07/17/2014 KR
- Only reloads blue cannonballs instead of both.
- |-| NA
Template:TTSkills
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KR=
Template:TTSkillsKR