Windmill: Difference between revisions

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{{Languages|Windmill}}
{{Languages|Windmill}}
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| [[Image:ElSkill9i.png]]
| '''[Special Active - [[Way of the Sword|Vitality]]]''' Elsword spins around with his sword to form a moveable whirlwind attack dealing damage continuously while being in '''[[Iron Body|Stoic]]'''.
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| '''[Special Active - [[Way of the Sword|Vitality]]]''' Elsword spins around with his sword to form a moveable whirlwind attack dealing damage continuously while being in '''[[Iron Body|Stoic]]'''.
| '''[Special Active - [[Way of the Sword|Vitality]]]''' Elsword spins around with his sword to form a moveable whirlwind attack dealing damage continuously while being in '''[[Iron Body|Stoic]]'''.
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== Requirements  ==
== Requirements  ==
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*User can be hit during Windmill, but is in a Super Armor state.
*User can be hit during Windmill, but is in a Super Armor state.
*'''Windmill''' can be interrupted by being grabbed by '''Shadow Charger''' or '''Shadow Port Charger''' or cancelled when hit by any type of stun or a [[Status Effects|Power Stun]] debuff.
*'''Windmill''' can be interrupted by being grabbed by '''Shadow Charger''' or '''Shadow Port Charger''' or cancelled when hit by any type of stun or a [[Status Effects|Power Stun]] debuff.
*To maximize the range of this skill, the suggested use is [[Way of the Sword|Vitality]] aura with [[Armageddon Blade]] and combine it with '''Windmill'''.
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Revision as of 11:27, 18 September 2014

File:ElSkill9i.png [Special Active - Vitality] Elsword spins around with his sword to form a moveable whirlwind attack dealing damage continuously while being in Stoic.


Requirements

Class Master Level Required SP Cost per Level Alternative
Lord Knight Lv. 20 55 5 Sandstorm


Skill Information

Skill Level Level Required Whirlwind Attack (Physical) Duration MP Usage Cooldown
1 55 114% 2.1 (+0.7) Seconds 150 (+25) MP 13 Seconds
2 123%
3 58 131%
4 62 140%
5 66 148%
6 70 157%
7 74 165%


Other Information

Skill Delay Invincibility
Start End Start End
0.06 seconds 0.6 seconds 0 seconds 1 second


Tips and Details

  • Windmill can also be activated in mid-air.
    • It is possible to jump and move around during Windmill.
  • Windmill is a good Awakening charger.
  • In PvP, be cautious when usage as it gives back a lot of MP to you and your opponent.
  • User can be hit during Windmill, but is in a Super Armor state.
  • Windmill can be interrupted by being grabbed by Shadow Charger or Shadow Port Charger or cancelled when hit by any type of stun or a Power Stun debuff.


Updates

  • 07/11/2013 KR
    • Radius and Damage Increased
    • Now absolute immunity against stun or debuff that can stun you (ie: Helpless or Entangle debuff)
    • During use super armor activates and damage is halved
  • 06/26/2014 KR
    • MP cost decreased from 200 to 150
    • Whirlwind has a black hole effect that pulls in enemies
    • Movement speed decreased
    • When the skill key is held down, skill duration is extended at the cost of 25 MP per additional second for a maximum of 4 extra seconds