Rising Falcon: Difference between revisions

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#After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
#After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
#Rena is invulnerable during the first two cartwheels, but not during the final drop kick.
#Rena is invulnerable during the first two cartwheels, but not during the final drop kick.
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Revision as of 07:04, 15 January 2012


[Special Active] Rena does two cartwheels forwards, kicking all enemies in front of her twice each, and then performs a drop kick.


Prerequisites

Class Master Prerequisite(s) Required for
Skill Tree Skill
Rena Lv3 0SP
N/A N/A


Skill Information

Skill Lv MP Usage
Cool Down Cartwheels Drop Kick
1 30 MP 6 seconds 30% x2 (4) 105%, 130%
2 45% x2 (4) 110%, 140%
3 50% x2 (4) 115%, 150%

Additional Notes

  1. You can chain this to her normal combo's before the final hit to make this into a longer chain.
  2. After using Rising Falcon, you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue combo'ing.
  3. Rena is invulnerable during the first two cartwheels, but not during the final drop kick.


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