Evoke: Difference between revisions

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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Rena releases a trap that, once activated, deals physical damage to all enemies in its radius.
|}
|}
<br>
 


== Requirements  ==
== Requirements  ==
Line 13: Line 13:
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|-
|-
| [[Trapping Ranger]]
| [[Trapping Ranger]]
| <center>Lv5</center>
| <center>Lv5</center>
| <center>45SP</center>
| <center>40 SP</center>
|}
|}
<br>
 


== Skill Information  ==
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Knife Slash <br/> (Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''2nd Knife Slash <br/>(Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Explosion Damage<br/>(Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 627%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 100MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>2</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 752%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>3</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 12%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 877%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>4</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 11%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1002%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 (M)</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 13%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1190%
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Knife Slash <br/>(Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Explosion Damage<br/>(Physical)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>1</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 100MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 5 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>2</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>3</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>4</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 (M)</center>
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 39%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1390%
{{!}}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
}}
|-
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Skill Level
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Knife Slash <br/> (Physical)
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  2nd Knife Slash <br/> (Physical)
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Explosion <br/> (Physical)
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  MP
! align="center" scope="col"  style="border-style: solid; border-width: 1px; background-color:lightgreen"|  Cooldown
|-
| align="center" style="border-style: solid; border-width: 1px" |  1 
| align="center" style="border-style: solid; border-width: 1px" |  7%
| align="center" style="border-style: solid; border-width: 1px" |  8%
| align="center" style="border-style: solid; border-width: 1px" |  627%
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 100MP<br> <br> <br> <br>
| align="center" rowspan="5"  style="border-style: solid; border-width: 1px" |  <br> <br> <br> 5 Seconds<br> <br> <br> <br>
|-
| align="center" style="border-style: solid; border-width: 1px" |  2
| align="center" style="border-style: solid; border-width: 1px" |  8%
| align="center" style="border-style: solid; border-width: 1px" |  10%
| align="center" style="border-style: solid; border-width: 1px" |  752%
|-
| align="center" style="border-style: solid; border-width: 1px" |  3
| align="center" style="border-style: solid; border-width: 1px" |  10%
| align="center" style="border-style: solid; border-width: 1px" |  12%
| align="center" style="border-style: solid; border-width: 1px" |  877%
|-
| align="center" style="border-style: solid; border-width: 1px" |  4
| align="center" style="border-style: solid; border-width: 1px" |  11%
| align="center" style="border-style: solid; border-width: 1px" |  13%
| align="center" style="border-style: solid; border-width: 1px" |  1002%
|-
| align="center" style="border-style: solid; border-width: 1px" |  5 (M)
| align="center" style="border-style: solid; border-width: 1px" |  13%
| align="center" style="border-style: solid; border-width: 1px" |  16%
| align="center" style="border-style: solid; border-width: 1px" |  1190%
|}




Line 66: Line 100:


'''Description:''' After a short time it will chase nearby targets, however it can't go up.
'''Description:''' After a short time it will chase nearby targets, however it can't go up.


== Tips and Details ==
== Tips and Details ==
*[[Evoke]] can be activated by an arrow, attacking it, or an enemy touching it.  
*[[Evoke]] can be activated by an arrow, attacking it, or an enemy touching it.  


{{TRSkills}}
{{TRSkills}}

Revision as of 15:28, 30 July 2012


[Special Active] Rena releases a trap that, once activated, deals physical damage to all enemies in its radius.


Requirements

Class
Master
SP Requirement
Trapping Ranger
Lv5
40 SP


Skill Information

NA

Skill Level
Knife Slash
(Physical)
2nd Knife Slash
(Physical)
Explosion Damage
(Physical)
MP Usage
Cooldown
1
7% 8% 627% 100MP 5 Seconds
2
8% 10% 752%
3
10% 12% 877%
4
11% 13% 1002%
5 (M)
13% 16% 1190%

KR

Skill Level
Knife Slash
(Physical)
Explosion Damage
(Physical)
MP Usage
Cooldown
1
100MP 5 Seconds
2
3
4
5 (M)
39% 1390%


Skill Note

Name: 추격하는 정령(KR)

Description: After a short time it will chase nearby targets, however it can't go up.


Tips and Details

  • Evoke can be activated by an arrow, attacking it, or an enemy touching it.


Template:TRSkills