El Crystal Spectrum: Difference between revisions

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! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level  
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level  
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron-ball Size Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron Ball Size Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron-ball Damage Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Damage Increase
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage
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! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Spectrum Dynamics]]
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Spectrum Dynamics]]
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electronball Multiplication
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Multiplication
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam Diameter Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron-ball Size Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Electron Ball Size Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron-ball Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beam/Electron Ball Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Hit- MP recovery decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Hit- MP recovery decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
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! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Hyper Optical Research]]
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level<br>[[Hyper Optical Research]]
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beams/Electronball Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Beams/Electron Ball Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Penetration Electrons Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Penetration Electrons Damage Decrease
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
! align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Duration
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{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Skill Level<br>[[Energetic Heart]]'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Skill Level<br>[[Energetic Heart]]'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Number of Extra Boost'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Number of Extra Boost'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electronball Multiplication'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Multiplication'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electronball Diameter Increased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Diameter Increased'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electronball Damage Decrease'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Beam/Electron Ball Damage Decrease'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Penetration Electrons Damage Decrease'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{!}} '''Penetration Electrons Damage Decrease'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="1" {{{!}} '''Duration'''

Revision as of 19:10, 22 September 2012

File:SpectroElCrystal.png
[Active] Allows Eve to use various force fields in conjunction with combos and skills. Size/MP regeneration/knock-down rate of projectiles will change according to the selected "Mode".


Requirements

Class Master SP Requirement Skill Requirement Skill Requirement For
Code Electra
Lv5
40 SP
Skill Quest
Spectrum Dynamics


Amplify Mode

File:SpectroElCrystal01.png
[Active] Upon using El Crystal Spectrum, its icon in your skill setup will change to Amplify Mode. Whilst this is active, all El Crystal Spectrum-affected combos will generate a force field which causes the beams and electron balls to increase in size and damage.


Skill Information

Skill Level Beam Diameter Increase Electron Ball Size Increase Beam/Electron Ball Damage Increase Duration MP Usage Cooldown
1 50% 30% 20% 13s 30MP 30 Seconds
2 16 Seconds
3 19 Seconds
4 22 Seconds
5(M) 25 Seconds
6 26 Seconds


Spectrum Mode

File:SpectroElCrystal02.png
[Active] In this mode, all El Crystal Spectrum-affected combos will generate a force field which will multiply the beams and electrons, at the expense of decreasing beam/ball size and damage.


Skill Information

Skill Level
Spectrum Dynamics
Beam/Electron Ball Multiplication Beam Diameter Decrease Electron Ball Size Decrease Beam/Electron Ball Damage Decrease Hit- MP recovery decrease Duration
5 3 -20% -20% -55% -55% 25 Seconds


Induction Mode

File:InductionMode.png [Active] In this mode, all El Crystal Spectrum-affected combos will generate a force field which will give the projectile a homing property, at the expense of almost half the damage and a decrease in MP regeneration. Projectiles will have increased range. After going through the force field, Projectiles will become smaller and faster, Beams will be broken up into several smaller beam-like projectiles (the bigger the beam, the more it breaks into), and only Beams/Electrons gain piercing property.(meaning Beams/Electrons can hit twice). Penetration Electrons will not have any damage reduction but only hit once.

When targets are not within homing range, the lasers will scatter out randomly.


Skill Information

Skill Level
Hyper Optical Research
Beams/Electron Ball Damage Decrease Penetration Electrons Damage Decrease Duration
5 -45 -0% 25 Seconds


Fusion Mode

[Active] In this mode, all El Crystal Spectrum-affected combos will generate a force field which will combine all the Modes, at the expense of decreased in damage. The range of projectiles will be increased and will have the homing ability attached. Like "Induction Mode", Beams/Electrons will gain piercing property.(meaning Beams/Electrons can hit twice)and Penetration Electrons will only hit once. It also increases the air dash limit.


Skill Information

Skill Level
Energetic Heart
Number of Extra Boost Beam/Electron Ball Multiplication Beam/Electron Ball Diameter Increased Beam/Electron Ball Damage Decrease Penetration Electrons Damage Decrease Duration MP Usage Cooldown
1 +1 3 20% -75% -50% 12 Seconds 150MP 30 Seconds
2 +2 14 Seconds
3 16 Seconds
4 +3 18 Seconds
5 (M) 20 Seconds


Skill Note

Name: 이중 자가 반응로 - Dual Auto Reaction(KR)

Description: Duration increased by 3 seconds.

  • MP Consumed decrease by 10.


Tips and Details

  • El Crystal Spectrum is unlocked through the Low Branch Skill Quest.
    • The quest can be obtained at Lv20 from Camilla, the PvP NPC.
  • All combos and skills that are affected by El Crystal Spectrum may be directed at different angles by holding up or down whilst performing the combo or using a skill (while eve calls out the skill name).
  • If this skill is already activated, activating again allows Eve to switch to "Spectrum Mode" only when Spectrum Dynamics is maxed.
    • Eve can cycle between "Amplify and Spectrum Mode" (between 2 second cool-down intervals) until the active skill duration runs out.
      • Eve can further switch to "Induction Mode" only when Hyper Optical Research is maxed.
      • After unlocking "Induction Mode", Eve can now switch modes even in the air. The animation of changing mode only will happen when she change from normal to "Amplify Mode" and only have a 0.5 second cool-down interval.
  • Using the skill near enemies will cause them stun for a moment without taking damage.
  • When you use a laser or Electron Ball while in either Amplify or Spectrum mode, it's best to use it at a distance so that the effects of the El Crystal Spectrum can affect the opponent.


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