Atomic Shield: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 14: | Line 14: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Code: Nemesis]] || 55 | | [[Code: Nemesis]] || 55 | ||
|} | |} | ||
<br> | <br> | ||
Line 32: | Line 32: | ||
| align="left" | 55 || rowspan=2 | 80% || rowspan=2 | 35% || N/A || rowspan=2 | 600 || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 20 Seconds | | align="left" | 55 || rowspan=2 | 80% || rowspan=2 | 35% || N/A || rowspan=2 | 600 || rowspan=2 | 10 Seconds || rowspan=2 | 100 MP || rowspan=2 | 20 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || -50% | ||
|} | |} | ||
<br> | <br> | ||
Line 45: | Line 45: | ||
| align="left" | 55 || rowspan=2 | 40% | | align="left" | 55 || rowspan=2 | 40% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
|} | |} | ||
<br> | <br> | ||
Line 52: | Line 52: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! colspan= | ! colspan=2 | Killing Blow (1) Atomic Shield !! colspan=2 | Light Atomic Shield | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Duration !! MP Usage | ! Duration !! MP Usage | ||
|- | |- | ||
| {{SkillText|Killing Blow (1)|110}} || 11 Seconds || {{SkillText|Light|90}} || 90 MP | |||
|} | |} | ||
<br> | <br> |
Revision as of 03:36, 14 August 2017
- English
- Deutsch
- Bahasa Indonesia
- Tiếng Việt
- 中文(简体)
[Special Active: Tenacity] Summons Nasod nano-drones to create a defensive shield. | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Code: Nemesis | 55 |
Skill Information
PvE
Character Level | Energy Layer | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|
Damage Reduction | Atomic Shield (Weaken) | Range | Duration | ||||
Damage Amplifier |
Movement Decrease | ||||||
55 | 80% | 35% | N/A | 600 | 10 Seconds | 100 MP | 20 Seconds |
[Enhanced] | -50% |
PvP
Character Level | Energy Layer |
---|---|
Damage Reduction | |
55 | 40% |
[Enhanced] |
Skill Traits
Killing Blow (1) Atomic Shield | Light Atomic Shield | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Duration | MP Usage | ||
Skill effect's duration increased to 110% | 11 Seconds | MP Usage decreased to 90% | 90 MP |
Tips and Details
- Maximum of 1 shield at a time, even if there are multiple Code Nemesis players.
- Creating a second shield while the first one is still active will cause the first one to explode.
- Enemies inside the area of the shield will receive increased damage from you and allies for the duration, making this skill quite a powerful tool in both PvE and PvP, especially when combined with both Wind enchantment and high Critical rate. This can be enhanced further through the use of Tactical Field from a Tactical Trooper in your party.
Trivia
- Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome.
Updates
- ??/??/2012 KR
- Increased max HP and damage reduction.
- 12/13/2012 KR
- Added debuff feature.
- Cannot be used if there are no monsters nor projectiles on the map.
- 11/07/2013 KR
- Damage Amplification decreased.
- HP increased.
- Duration decreased.
- 05/15/2014 KR
- HP and Damage Reduction decreased (PvP only).
- Fixed problem of allies being able to mana-break/recover MP/charge Awakening.
- 02/05/2015 KR
- Damage Amplifier decreased.
- Range decreased.
- Duration decreased.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Extra damage amount on enemies increased.
- Damage decrease amount for allies increased.
- PvP modifier for Shield HP removed.
- 06/30/2016 KR / 07/13/2016 (NA)
- HP on the shield removed.
- 08/25/2016 KR
- Fixed issue where damage decrease grants no effect in PvP.
- 04/27/2017 KR
- Damage Reduction decreased.