Multi Head Shot: Difference between revisions
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Revision as of 11:20, 15 October 2017
[Special Active: Strength] Enter shooting mode and continuously fire a number of head shots during it. During shooting mode, you are immune to disabling-type status effects and gain Super Armor. | |
Weapon Switch
| |
Over Strike
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Crimson Rose | 45 | Advanced Training Skill Quest |
Skill Information
PvE
PvP
Level Required | Damage (Physical) | ||
---|---|---|---|
Shot | Additional Shot | Backstep | |
45 | 142% | 96% | ???% |
[Enhanced] | 284% |
Skill Traits
PvE
Heavy Multi Head Shot | Critical Multi Head Shot | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | Details | ||
Shot | Additional Shot | Backstep | MP Usage | |||
70 | Damage increased to 144% Cooldown increased to 120% |
497% | 337.4% | % | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
[Enhanced] | 994% |
PvP
Heavy Multi Head Shot | |||
---|---|---|---|
Level Required | Details | ||
Shot | Additional Shot | Backstep | |
70 | 198.8% | 134.4% | % |
[Enhanced] | 397.6% |
Tips and Details
- Multiple Headshot deals a minimum of 3,362% Physical Damage (4,706.8% with Heavy) when cancelled with as soon as possible, assuming no hits deal double damage.
- The full skill deals a minimum total of 4,540% Physical Damage (6,256% with Heavy) when all shots are fired, assuming no hits deal double damage.
- As the Backstep does more damage than a double damage additional shot, it is best to end the skill with it on the 9th additional hit rather than using the final additional shot.
- The skill deals a minimum total of 5,720% Physical Damage (8,008% with Heavy) when cast this way.
- The theoretical maximum damage the skill can deal when all hits deal double damage and when cancelled on the 9th additional hit with is 10,694% Physical Damage (14,971.6% with Heavy).
- Heavy Multi Head Shot can theoretically deal up to 19,463.08% Physical Damage if used in Over Strike Mode.
Updates
- 04/21/2016 KR
- Casting Speed increased.
- "Light" attribute changed to "Critical".
- "Empowered" attribute changed to "Heavy".
- Change location of "Critical" and "Heavy".
- 12/01/2016 KR
- Fixed issue where MP Usage of Standby not work.
- 04/27/2017 KR
- Damage decreased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 멀티 헤드 샷 | Multi Head Shot |
China (Simplified Chinese) | 多重爆头 | Multi Head Shot |
France | Coup de tête multiple | Multi Head Shot |
Brazil | Disparos Múltiplos | Multi Shot |