Ping Pong: Difference between revisions
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**The Tracking Range of the '''Big Pong''' is about as large as the Entire Screen, but compared to Starfall, where it is based of the Characters screen itself, here it is based of the skill. | **The Tracking Range of the '''Big Pong''' is about as large as the Entire Screen, but compared to Starfall, where it is based of the Characters screen itself, here it is based of the skill. | ||
*If you fire this Skill while there are no enemies nearby it can completely miss, but since it travels in a stright line, if there are enemies further down the line it will start tracking them then. | *If you fire this Skill while there are no enemies nearby it can completely miss, but since it travels in a stright line, if there are enemies further down the line it will start tracking them then. | ||
**However if you fire it in the opposite direction it will completely miss Unlike Magic Missile from | **However if you fire it in the opposite direction it will completely miss Unlike [[Magic Missile]] from [[High Magician]]. | ||
<br> | <br> | ||
Revision as of 13:55, 6 August 2019
[Special Active: Strength] Fire an energy that tracks your enemy. When the energy comes in contact with an enemy, it will split. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Sparky Child | 30 | Intermediate Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Big Pong | Small Pong | Big Pong | Small Pong | |||
30 | 416% | 142% | 1~14 | 2 Per Big Pong Hit | 200 MP | 14 Seconds |
[Enhanced] | 500% | 171% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Big Pong | Small Pong | |
30 | 188% | 53% |
[Enhanced] | 227% | 64% |
Skill Traits
Empowered Ping Pong | Critical Ping Pong | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 130% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP |
Tips and Details
- The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
- However, if multiple enemies are close enough together, the Big Pong will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the Big Pong will each cause 20 Little Pong to split off, causing both to take 40 Little Pong hits in total, essentially mimicking the effects of splash damage.
- [Enhanced] Ping Pong can deal up to 11,788% (4,970% in PvP) Physical Damage on a single target. With the Empowered trait, it can deal up to 15,324.4% (6,461% in PvP) Physical Damage on a single target.
- The Tracking of theBig Pong is like any other Flying Homing Skills and functions more like Mastermind's Starfall.
- The Tracking Range of the Big Pong is about as large as the Entire Screen, but compared to Starfall, where it is based of the Characters screen itself, here it is based of the skill.
- If you fire this Skill while there are no enemies nearby it can completely miss, but since it travels in a stright line, if there are enemies further down the line it will start tracking them then.
- However if you fire it in the opposite direction it will completely miss Unlike Magic Missile from High Magician.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/31/2019 | 03/06/2019 |
▼ Big Pong no longer deals hitstun after 2 seconds. |
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 핑퐁 | Ping Pong |
Japan | ピンポン | Ping Pong |
France | Ping-pong | Ping Pong |
Poland | Pingpong | Ping Pong |