Vibe Shot: Difference between revisions
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
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|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Activation Chance !! Damage (Magical) !! MP Gain when Attacking !! Max Number of Targets Hit !! Reactivation Cooldown | ! Activation Chance !! Damage (Magical) !! MP Gain when Attacking !! Max Number of Targets Hit !! Reactivation Cooldown | ||
|- | |||
! colspan=7 | {{PvE}} | |||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | | align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
Line 33: | Line 34: | ||
| align="left" | 4 || 99 || +7% | | align="left" | 4 || 99 || +7% | ||
|- | |- | ||
! colspan=7 | {{PvP}} | |||
! | |||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4" | 257% | | align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 257% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
|- | |- | ||
| align="left" | 2 || 66 | | align="left" | 2 || 66 || +3% | ||
|- | |- | ||
| align="left" | 3 || 68 | | align="left" | 3 || 68 || +5% | ||
|- | |- | ||
| align="left" | 4 || 99 | | align="left" | 4 || 99 || +7% | ||
|- | |- | ||
|} | |} |
Revision as of 18:27, 8 September 2020
File:SI VIBRATIONSHOT.png | [Passive] Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP. |
Requirements
Class | Level Required |
---|---|
Grand Archer | 60 |
Skill Information
Skill Level | Level Required | Vibration (On hit with Arrow Commands or Actives) | ||||
---|---|---|---|---|---|---|
Activation Chance | Damage (Magical) | MP Gain when Attacking | Max Number of Targets Hit | Reactivation Cooldown | ||
PvE | ||||||
1 | 60 | 35% | 3428% | +1% | 3 | 2 Seconds |
2 | 66 | +3% | ||||
3 | 68 | +5% | ||||
4 | 99 | +7% | ||||
PvP | ||||||
1 | 60 | 35% | 257% | +1% | 3 | 2 Seconds |
2 | 66 | +3% | ||||
3 | 68 | +5% | ||||
4 | 99 | +7% |
Tips and Details
- The vibrations count as commands and do not inflict hitstun.
- The vibrations add to Rena's awakening gauge like a regular hit.
- The vibrations cannot trigger elemental effects on weapons.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/17/2009 | 07/20/2011 |
| |
07/04/2013 | - |
| |
06/25/2014 | - |
| |
02/05/2015 | - |
| |
07/23/2015 | 12/16/2015 |
| |
01/12/2017 | - |
| |
08/24/2017 | - |
| |
04/05/2018 | - |
| |
09/20/2018 | 10/11/2018 |
| |
10/11/2018 | 10/31/2018 |
|
Alternative Names