Titles/Rigomor: Difference between revisions
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| '''Henir Again?''' | | '''Henir Again?''' | ||
| Clear [[Sea of Ruin]] once. | | Clear [[Sea of Ruin]] once. | ||
| Clear [[Sea of Ruin]] 5 times without getting hit. | | Clear [[Sea of Ruin]] 5 times without getting hit more than 10 times. | ||
| You are now a Henir Master! The power of Henir will now grant you various abilities. | | You are now a Henir Master! The power of Henir will now grant you various abilities. | ||
| Critical +1%<br>Critical Damage +1%<br>Maximize +1%<br>Add. Damage +1%<br>Damage dealt to Boss Monsters +1% '''<font color=red> (Dungeon)</font>'''<br>Polarize +1% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +1% '''<font color=red> (Dungeon)</font>'''<br>All Skill Damage +1% '''<font color=red> (Dungeon)</font>''' | | Critical +1%<br>Critical Damage +1%<br>Maximize +1%<br>Add. Damage +1%<br>Damage dealt to Boss Monsters +1% '''<font color=red> (Dungeon)</font>'''<br>Polarize +1% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +1% '''<font color=red> (Dungeon)</font>'''<br>All Skill Damage +1% '''<font color=red> (Dungeon)</font>''' | ||
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| '''Leviathan''' | | '''Leviathan''' | ||
| Clear [[Sea of Ruin]] once. | | Clear [[Sea of Ruin]] once. | ||
| Defeat [[Sea of Ruin|Chaos Leviathan]] miniboss | | Defeat [[Sea of Ruin|Chaos Leviathan]] miniboss 150 times. | ||
| These colossal beasts deliver a heavy blow. | | These colossal beasts deliver a heavy blow. | ||
| All skill damage -10% <br>You will be '''[Charged]''' when you use a Special Active Skill 2 times.<br> | | All skill damage -10% <br>You will be '''[Charged]''' when you use a Special Active Skill 2 times.<br> | ||
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| '''Survival of the Cold''' | | '''Survival of the Cold''' | ||
| Clear [[Abandoned Icerite Plant]] once. | | Clear [[Abandoned Icerite Plant]] once. | ||
| Defeat [[Abandoned Icerite Plant]] Monsters | | Defeat [[Abandoned Icerite Plant]] Monsters 13000 times. | ||
| The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea. | | The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea. | ||
| +5% Physical Attack Power<br>+5% Magical Attack Power<br>Ignore Magical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Ignore Physical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +2%<br>Resistance to Water Attributes +150 | | +5% Physical Attack Power<br>+5% Magical Attack Power<br>Ignore Magical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Ignore Physical Defense Power +5% '''<font color=red> (Dungeon)</font>'''<br>Adaptation +2%<br>Resistance to Water Attributes +150 |
Revision as of 04:53, 18 January 2023
Icon | Title | Discovery | Obtain | Description | Stats |
---|---|---|---|---|---|
Henir Again? | Clear Sea of Ruin once. | Clear Sea of Ruin 5 times without getting hit more than 10 times. | You are now a Henir Master! The power of Henir will now grant you various abilities. | Critical +1% Critical Damage +1% Maximize +1% Add. Damage +1% Damage dealt to Boss Monsters +1% (Dungeon) Polarize +1% (Dungeon) Adaptation +1% (Dungeon) All Skill Damage +1% (Dungeon) | |
Leviathan | Clear Sea of Ruin once. | Defeat Chaos Leviathan miniboss 150 times. | These colossal beasts deliver a heavy blow. | All skill damage -10% You will be [Charged] when you use a Special Active Skill 2 times. [Charged]:
| |
5.4.3.2.1 Boom! | Clear Abandoned Deep-Sea Tunnel once. | Clear Abandoned Deep-Sea Tunnel 30 times. | 'Art is an explosion! It blossoms for an instant, then withers away... Explosion is the best!' by. Unknown Demon Engineer | Damage Reduction +10% (Dungeon) When attacked, 5% chance of starting Countdown. After Countdown ends, a Powerful☆Explosion will occur. | |
Extreme Alternative | Clear Abandoned Deep-Sea Tunnel once. | Defeat A.M.P.S Type - Gerstalker 100 times. | Machines think in 0 and 1. Your damage now is also 0 and 1 | Maximize +15% All Attacks will be either the max possible damage, or min possible damage. | |
Efficient Movement | Clear Trosh's Nest once. | Clear Trosh's Nest 50 times. | We've found the most efficient movement by training repeatedly. | Action Speed +5% Command Attack Damage +5% MP Recovery Attacking +15% MP Gain on Hit +15% | |
Come Hell and High Water | Clear Trosh's Nest once. | Defeat Trosh 300 times. | They always say come hell or high water, but I didn't think they'd both happen at the same time! | Damage increase in proportion to HP lost +10% Every 10 seconds, reduce HP by 10% to recover 10 MP if HP is not below 30%. (MP is not recovered if HP is not reduced) | |
Frozen Heat Stone | Clear Abandoned Icerite Plant once. | Destroy Heat Stone 500 times. | A hot plant that consumes the cold to grow. Its fruit brings life to frozen lives. | HP Increase +10%. Upon awakening, removes all debuffs. (60s Cooldown). | |
Survival of the Cold | Clear Abandoned Icerite Plant once. | Defeat Abandoned Icerite Plant Monsters 13000 times. | The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea. | +5% Physical Attack Power +5% Magical Attack Power Ignore Magical Defense Power +5% (Dungeon) Ignore Physical Defense Power +5% (Dungeon) Adaptation +2% Resistance to Water Attributes +150 | |
Exploit the Weakness | Clear Titan's Grotto once. | Clear Titan's Grotto 50 times. | It's wise to exploit the weakness you see. | Critical +5% Critical Damage +5% Damage +15% when attacking enemies with 30% HP or lower |