Mind Break: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill5.png]]
| [[File:AddSkill5.png]]
| '''[Active]''' Add uses his Dynamos to strike a target directly where he is, dealing magic damage and stopping them in their tracks.
| '''[Active]''' Add uses his Dynamos to strike a target directly where he is, dealing magic damage and decreasing their magical defense.
|}
|}
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<br>


== Requirements ==
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! Class  !! Master !! Level Required  !! SP Cost Per Level !! Alternative
|-
| [[Add]] || Lv. 20 || 10              || 2                || [[Charge Impulsar]]
|}
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<br>


== Skill Infomation ==
== Skill Infomation ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#9F81F7;"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Damage (Magical) !! colspan="2" | Mind Break Debuff !! rowspan="2" | MP Usage !! rowspan="2" | DP Usage !! rowspan="2" | Cooldown
|- style="background:#9F81F7;"
! Defense Reduction !! Duration
|-
| align="left" | 1 || rowspan="3" | 10 || 254% || 30% || 4 Seconds || rowspan="2" | 20 MP || rowspan="2" | 10 DP || rowspan="2" | 6 Seconds
|-
| align="left" | 2 || 260% || 32% || 4.2 Seconds
|-
| align="left" | 3 || - || - || -
|-
| align="left" | 4 || 11 || - || - || -
|-
| align="left" | 5 || 13 || - || - || -
|-
| align="left" | 6 || 15 || - || - || -
|-
| align="left" | 7 || 17 || - || - || -
|-
| align="left" | 8 || 19 || - || - || -
|-
| align="left" | 9 || 21 || - || - || -
|-
| align="left" | 10 || 23 || - || - || -
|-
| align="left" | 11 || 25 || - || - || -
|-
| align="left" | 12 || 27 || - || - || -
|-
| align="left" | 13 || 29 || - || - || -
|-
| align="left" | 14 || 31 || - || - || -
|-
| align="left" | 15 || 33 || - || - || -
|-
| align="left" | 16 || 35 || - || - || -
|-
| align="left" | 17 || 37 || - || - || -
|-
| align="left" | 18 || 39 || - || - || -
|-
| align="left" | 19 || 41 || - || - || -
|-
| align="left" | 20 (M) || 43 || - || - || -
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*Fairly wide range.
*Attack will home in on nearest target.
*Can be used to immediately enter [[Psychics Tracer]] combo extensions, so long as you press Z or X quickly enough.
*Can be used to immediately enter [[Psychics Tracer]] combo extensions, so long as you press Z or X quickly enough.
**The game seems to be fairly inconsistent about when you're able to follow up or not.
**The game seems to be fairly inconsistent about when you're able to follow up or not.

Revision as of 17:12, 19 December 2013

File:AddSkill5.png [Active] Add uses his Dynamos to strike a target directly where he is, dealing magic damage and decreasing their magical defense.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Add Lv. 20 10 2 Charge Impulsar


Skill Infomation

Skill Level Level Required Damage (Magical) Mind Break Debuff MP Usage DP Usage Cooldown
Defense Reduction Duration
1 10 254% 30% 4 Seconds 20 MP 10 DP 6 Seconds
2 260% 32% 4.2 Seconds
3 - - -
4 11 - - -
5 13 - - -
6 15 - - -
7 17 - - -
8 19 - - -
9 21 - - -
10 23 - - -
11 25 - - -
12 27 - - -
13 29 - - -
14 31 - - -
15 33 - - -
16 35 - - -
17 37 - - -
18 39 - - -
19 41 - - -
20 (M) 43 - - -


Tips and Details

  • Attack will home in on nearest target.
  • Can be used to immediately enter Psychics Tracer combo extensions, so long as you press Z or X quickly enough.
    • The game seems to be fairly inconsistent about when you're able to follow up or not.


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