Pulse Cannon: Difference between revisions

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| '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. You can also hold down the Skillbutton to shoot a maximum of 6 pulse missiles, using up an additional 100MP/DP. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead.
| '''[Special Active]''' Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 MP. <br>When in DP mode, '''Pulse Cannon''' will cost 100 DP instead and cost 25 DP per extra shot.
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Revision as of 06:09, 21 December 2013

File:AddSkill10.png [Special Active] Add fires 4 shots that home in on the nearest target in front of him with his dynamos, dealing magical damage and piercing them. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 MP.
When in DP mode, Pulse Cannon will cost 100 DP instead and cost 25 DP per extra shot.


Requirements

Class Master Level Required SP Cost Per Level
Psychics Tracer Lv. 20 25 3


Skill Infomation

Skill Level Level Required Damage (Magical)
Per Shot
MP/DP Usage Cooldown
Normal Mode DP Mode
1 25 217% 100 MP 100 DP 9 Seconds
2 224%
3 26 231%
4 29 238%
5 32 245%
6 35 252%
7 38 259%
8 41 266%
9 44 273%
10 47 280%
11 50 -
12 53 -
13 56 -
14 59 -
15 62 -
16 65 -
17 68 -
18 71 -


Tips and Details

  • Does not knockdown.
  • By pressing Z or X quickly enough, you can immediately use the Psychics Tracer's combo extensions right after, assuming you are in DP Mode.


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