Fireball Mastery
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[Passive] Increase the range and decrease MP consumption of fireballs. Affects [ Chain Fireball ] and only half of MP reduction. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
High Magician | Lv. 20 | 35 | 3 | Freezing Point Investigation |
Skill Information
Skill Level | Level Required | MP Usage Decrease | Range Increase |
---|---|---|---|
1 | 35 | 10% | 6.7% |
2 | 11% | 8.1% | |
3 | 36 | 13% | 9.6% |
4 | 39 | 15% | 11% |
5 | 42 | 17% | 12.5% |
6 | 45 | 19% | 14% |
7 | 48 | 21% | 15.4% |
8 | 51 | 23% | 16.9% |
9 | 54 | 25% | 18.3% |
10 | 57 | 26% | 19.8% |
11 | 60 | 28% | 21.3% |
12 | 63 | 30% | 22.7% |
13 | 66 | 32% | 24.2% |
14 | 69 | 34% | 25.6% |
15 | 72 | 36% | 27.1% |
16 | 75 | 38% | % |
17 | 78 | 40% | 30% |
18 | 81 | 42% | % |
Tips and Details
- This skill only applies to fireballs in combos and Chain Fireball. Circle Flame is unaffected.
- When maxed out, quite a few combos will reach beyond 16:9 screen boundary, making it easy to hit enemies at a safe distance. Only Grand Archers with their Hawk Eye skills has longer range combos.
- This skill make it feasible to transit from close to mid range combat style to a long range style (both safer and hit harder) without running out of mana.
Updates
- 02/05/2015 KR
- MP Usage Decrease decreased.
- Range Increase decreased.
Alternative Names