Siege Shelling
From Elwiki
[Active] Siege Mode Stance | |
Requirements
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
Guardian | Lv. 20 | 15 | 2 |
Skill Information
Skill Level | Level Required | Damage | Aim Range | Range Increase (From 800) |
Chance to use no ammo |
MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Strike (Physical) | Shots (Magical) | Upward | Downward | Depth | |||||||
Initial | Final | ||||||||||
1 | 15 | 100% | 280% | 350% | ~50° | ~30° | 45° | 8% | 1% | 20 MP | 5 Seconds |
2 | 102% | 286% | 358% | 9% | 2% | ||||||
3 | 105% | 293% | 366% | 10% | 3% | ||||||
4 | 16 | 107% | 299% | 374% | 11% | 4% | |||||
5 | 18 | 109% | 305% | 382% | 12% | 5% | |||||
6 | 20 | 111% | 312% | 389% | 13% | 6% | |||||
7 | 22 | 114% | 318% | 397% | 14% | 7% | |||||
8 | 24 | 116% | 324% | 405% | 15% | 8% | |||||
9 | 26 | 118% | 330% | 413% | 16% | 9% | |||||
10 | 28 | 120% | 337% | 421% | 17% | 10% | |||||
11 | 30 | 123% | 343% | 429% | 18% | 11% | |||||
12 | 32 | 125% | 349% | 437% | 19% | 12% | |||||
13 | 34 | 127% | 356% | 445% | 20% | 13% | |||||
14 | 36 | 129% | 362% | 452% | 21% | 14% | |||||
15 | 38 | 132% | 368% | 460% | 22% | 15% | |||||
16 | 40 | 134% | 375% | 468% | 23% | 16% | |||||
17 | 42 | 136% | 381% | 476% | 24% | 17% | |||||
18 | 44 | 138% | 387% | 484% | 25% | 18% | |||||
19 | 46 | 141% | 393% | 492% | 26% | 19% | |||||
20 (M) | 48 | 143% | 400% | 500% | 27% | 20% | |||||
21 | -* | 145% | 406% | 508% | 28% | 21% | |||||
22 | 147% | 412% | 515% | 29% | 22% | ||||||
23 | 150% | 419% | 523% | 30% | 23% | ||||||
24 | 152% | 425% | 531% | 31% | 24% | ||||||
25 | 154% | 431% | 539% | 32% | 25% |
Skill Note
“ | Supporting fire should be swift and quiet. It's necessary to not reveal yourself to the enemy eye. At the same time, a sniper should keep allies to be out of danger. - Brom Shooter
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” |
Name: Rapid Fire Support / 신속한 지원사격
Description: Start up speed and firing speed increased by +30%
- The speed increase also affects the stances used by Shelling Guardian and Tactical Trooper.
Tips and Details
- Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
- The missiles pierce once and explode after traveling a set distance or hitting a second target.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- The missile can deal splash damage when attacking targets that are grouped together.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
- The upward and downward angle used to be 70° and 10°, respectively. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed.
- Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, Remodel Magazine, Berserk mode, or Gas Piston System, it is impossible.
- Unless Chung is firing, MP is continuously consumed in Siege Shelling stance.
- Normal MP regeneration while attacking on Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance. However, some skills such as Modified Warhead will allow MP regeneration while attacking.
- This will also mean that this skill will not generate MP for your Pet.
- The initial physical hit reloads 1 cannonball and does the same damage as the physical strike from cancelling the skill by pressing Z.
- Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
- By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash.
- Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.
Updates
- 03/29/2012 KR
- Decreased height range by 45°.
- 07/04/2013 KR
- Chance to not consume cannonballs added.
- 07/10/2014 KR
- Fires tangible projectiles.
- Range increased and angles changed.
- Damage increased.
- Skill note effect doubled from 15% to 30%.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- 08/20/2015 KR
- Initial casting motion speed increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 고정 포격 | Siege Shelling |
Japan | 砲撃モード | Shelling Mode |
France | Cible fixe | Fixed target |
United Kingdom | Target Lock |