Siege Shelling
From Elwiki
[Active] Siege Mode Stance | |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Guardian | 10 | 74 | 14 | 21 |
Skill Information
Character Level | Damage | Aim Range | Range Increase (From 800) |
Max Input Count |
Chance to use no ammo |
Ammo Reloaded | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Strike (Physical) | Shots (Magical) | Upward | Downward | Depth | ||||||||
Initial | Final | |||||||||||
10 | 219% | 516% | 645% | ~50° | ~30° | 45° | 37% | 7 | 30% | 1 | 20 MP | 5 Seconds |
[Enhanced] 74 | 262% | 619% | 774% |
Skill Traits
Enhanced Siege Shelling | Persistent Siege Shelling | |||||||
---|---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |||
Strike | Initial | Final | Critical Rate | KD Reduction | ||||
14 | Critical Hit Rate increased to 100% Damage decreased to 80% |
175.2% | 412.8% | 516% | 100% | 21 | Skill will reduce 10 KD per hit | -80 KD |
[Enhanced] 74 | 211.2% | 495.2% | 619.2% |
Tips and Details
- Chung will enter Heavy Stance while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
- The missiles pierce once and explode after traveling a set distance or hitting a second target.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- The missile can deal splash damage when attacking targets that are grouped together.
- Some wide enemies can be hit by both explosions without the need of proper spacing or a second target.
- The missile can deal splash damage when attacking targets that are grouped together.
- The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
- This skill can inflict twice the amount of normal damage when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player, or by using the previously mentioned methods efficiently.
- The distance explosion has a lingering hitbox.
- Up to 7 cannonballs can be fired, but without getting lucky with the chance to use no ammo, Remodel Magazine, Berserk mode, or Gas Piston System, it is impossible.
- Unless Chung is firing, MP is continuously consumed in Siege Shelling stance at a rate of 1MP per second.
- Normal MP regeneration while attacking on Siege Shelling stance is disabled. This means items that modify MP regeneration would not work in Siege Shelling stance. However, some skills such as Modified Warhead will allow MP regeneration while attacking.
- This will also mean that this skill will not generate MP for your Pet.
- Siege Shelling can still generate MP by activating certain Special Effects or title effects.
- Siege Shelling's skill levels affect Shelling Guardian's and Tactical Trooper's commands that use the stance. If no points are invested in this skill, those commands use the level 1 values.
- By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash. It is also possible to cancel right after the initial strike by dash, serving as a quicker and cheaper Reload.
- Either by spacing out the shots or with the help of Intense Showtime, Siege Shelling can easily be looped on itself indefinitely in Berserk mode.
Updates
- 03/29/2012 KR
- Decreased height range by 45°.
- 07/04/2013 KR
- Chance to not consume cannonballs added.
- 07/10/2014 KR
- Fires tangible projectiles.
- Range increased and angles changed.
- Damage increased.
- Skill note effect doubled from 15% to 30%.
- 07/17/2014 KR
- Range error fixed.
- PvP damage decreased.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- 08/20/2015 KR
- Initial casting motion speed increased.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 고정 포격 | Siege Shelling |
Japan | 砲撃モード | Shelling Mode |
France | Cible fixe | Fixed target |
United Kingdom | Target Lock |