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Flick Shot
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- Magic Bullet damage adjusted to match: 114% → 342%.
- First Hit damage adjusted to match: 634% → 1902%.
- Homing reworked so nearby targets have priority.
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[Enhanced]Flick Shot
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- Additional Hit occurs immediately when Magic Bullet deals damage.
- Additional Hit can hit other nearby enemies.
- ▲ Additional Hit damage increased from 114% → 171%.
- ▼ Total damage reduced due to split removal.
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Stomp
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- ▲ Damage increased from 2048% → 2457%.
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Evil Claw
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- Changed from [Special Active: Tenacity]
to [Special Active: Strength] .
- MP Cost increased to match: 120 MP → 200 MP.
- Cooldown increased to match: 6 seconds → 9 seconds.
- Damage increased to match: 548% → 1096%.
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[Enhanced]Evil Claw
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- ▲ Absolute Restraint duration increased from 1 to 2 seconds.
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Nether Shredder
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- ▲ Gigantic trait size becomes default.
- Empowered trait replaced with Heavy trait.
- Gigantic trait replaced with Killing Blow (1) trait (150%).
- Can move earlier after casting.
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Aura of Punishment
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- Lu animation adjusted to be similar to Force skill or Soul Sigil activation instead of jumping.
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Hunting Prey
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- ▲ Frontal Super Armor replaced with normal Super Armor.
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Soul Infest
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- Explosive Shot is thrown forward instead of around you. Ciel animation adjusted to match.
- ▲ Casting speed increased.
- ▲ Spirit Release homing delay reduced.
- ▲ Spirit Release homing range increased.
(PvE Only)
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