Attributing Equipment
Enchantment Overview
Elsword, just like any other good MMORPG out there, has a unique elemental enchanting system. In Elsword, element stones are known as Elstones, and there are seven types of them: Fire, Ice, Poison, Wind, Light, Dark, and Random.
Elstones can be found in all maps as a rare drop. It looks like a black crystal on the floor, and it is actually the random elstone. You can either collect them to get a random element enchanted or refine them with the machine displayed on the right. It can be bought from any alchemist.
Enchanting armour adds resistance of that elemental type, while enchanting weapons allows you to utilize its effects. It is possible to hybrid certain elements, which will be explained later on. Second class equipment have one more element slot than first class equipment, allowing for Triple Elemental Mastery for weapons! The only other exceptions that allow Triple Mastery are special uniques, like the Alterasian weapons or Henrir set gear.
How to Enchant
1) Go to any town alchemist and select "Enchant".
2) Select the armour or weapon you wish to enchant.
3) Select the element you wish to enchant with.
The number of Elstones required depend on the level of the equipment. Armour enchanting is rather low in comparison with weapons.
The first enchantment on a weapon requires as many Elstones as half the weapon's level. The second enchantment on a weapon requires as many Elstones as 1.5 times the weapon's level. The third enchantment on a weapon requires as many Elstones as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula.
For example if you were to enchant a Lv40 weapon with Fire for the first time, you would require 20 Fire Elstones. If it was a unique Lv40 it would require 21 Elstones instead. For a second Enchantment, you would require 60 more Elstones.
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Here is The Formula for Weapons :
1st [LV of weapon / 2]
2nd [the no of 1st time x 3]
3rd [the no of 2nd time x 2]
Element Abilities
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Ice and Poison is impossible.
Stacking Effect Elements
These elements' effects can be stacked up to three times each, hence the name of their group.
Fire (Blaze)
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, most players enchant their armour with Fire for resistance against it. Fire works especially well with fast attacking characters and high base attack power, like Elsword and Dark Magicians. Ever since the Element Revamp, Fire can now kill.
Blaze (Lv1) 5% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.
Master Blaze (Lv2) 8% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.
Triple Master Blaze (Lv3) 10% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds.
Ice (Frozen)
Ice drastically decreases movement speed, and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Ice makes it impossible for opponents to escape in PvP, making cutting through the heaviest of armours like paper possible. Ice works especially well with characters that require trapping, like Sniping Rangers and High Magicians.
Frozen (Lv1) 6% Chance of Effect
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 10 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 10 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 10 seconds.
Master Frozen (Lv2) 12% Chance of Effect
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 13 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 13 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 13 seconds.
Triple Master Frozen (Lv3) 15% Chance of Effect
Stacked 1 Time: Lowers movement speed by 40%, and lowers defense by 33% for 17 seconds.
Stacked 2 Times: Lowers movement speed by 60%, and lowers defense by 66% for 17 seconds.
Stacked 3 Times: Lowers movement speed by 80%, and lowers defense by 99% for 17 seconds.
Poison
Poison slightly decreases movement speed, and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, its hybrid with Ice makes it a good compromise for PvP. Unlike Fire, not all players have high resistance against Poison. Poison works especially well with fast attacking characters with high base attack power, like Elsword and Dark Magicians. Ever since the Element Revamp, Poison now lowers Attack Speed Instead.
Poison (Lv1) 5% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.
Master Poison (Lv2) 8% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers Attack speed by ??% for 10 seconds.
Triple Master Poison (Lv3) 10% Chance of Effect
Stacked 1 Time: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds.
Stacked 2 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds.
Stacked 3 Times: Deals ??% of the weapon's attack power over 10 seconds. Lowers movement speed by ??% for 10 seconds.
Instant Effect Elements
These elements' effects only work once each time they occur, hence the name of their group.
Wind (Piercing)
Wind ignores the enemy's defense, and deals 30% more damage. This also applies when an enemy is knocked down. Increasing the enchantment level raises the chance of effect. This enchantment works well on characters with high damage multipliers like Elsword, Rena, and Raven. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Piercing (Lv1) 6% Chance of Effect
Master Piercing (Lv2) 12% Chance of Effect
Triple Master Piercing (Lv3) 15% Chance of Effect
Light (Petrify)
Light petrifies enemies, making them vulnerable to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeon, Light's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armour. When a critical hit or another elemental effect occurs, it will repeat until the effect wears off. Light works especially well with high one-hit attackers like Sniping Rangers, High Magicians, and Code Exotics. Also good for Lord Knights. Ever since the Element Revamp, when enemies are petrified, they will gain in 10% defense
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense.
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 4 seconds. Petrified enemies gain 10% defense.
Dark (Drain)
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect, and the amount of HP and MP it drains. Dark works especially well with characters that have multiple hit moves, like Magic Knights, Dark Magicians, and Code Architectures. Dark is also very useful for Sword Takers, as they need to maintain over 90% HP to dish out maximum damage.
Snatch (Lv1) 5% Chance of Effect, drains ??% of HP and 10 MP.
Master Snatch (Lv2) 8% Chance of Effect, drains ??% of HP and 20 MP.
Triple Master Snatch (Lv3) 10% Chance of Effect, drains ??% of HP and 30 MP.