Injection Stigma
From Elwiki
Requirements
Class | Level Required |
---|---|
Dark Knight | 30 |
Skill Information
PvE
Level Required | Overflowing Evil Blow (Physical) | Blood Hit | Evil Attack | Evil Energy Invasion | Max Hits | MP Usage | Cooldown | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base HP Consumption | Additional HP Consumption | Damage Increase | Max HP Treshold | Damage (Physical) | Hit Frequency | Duration | Attack Decrease | Max Stack | Duration | |||||
30 | 57% | 50% of Physical Attack | 10% of Skill Damage | 40% | 20% | 37% | 1 Hit per second | 11 Seconds | 2% | 20 | 6 Seconds | 4 | 0 MP | 7 Seconds |
[Enhanced] | 45% of Physical Attack |
PvP
Level Required | Overflowing Evil Blow | Evil Attack |
---|---|---|
Damage (Physical) | Damage (Physical) | |
30 | 14% | 8% |
[Enhanced] |
Skill Information (KR)
PvE
Level Required | Overflowing Evil Blow (Physical) | Blood Hit | Evil Attack | Evil Energy Invasion | Max Hits | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional HP Consumption | Damage Increase | Max HP Treshold | Damage (Physical) | Hit Frequency | Duration | Attack Decrease | Max Stack | Duration | |||||
30 | 57% | 10% of Skill Damage | 40% | 20% | 37% | 1 Hit per second | 11 Seconds | 2% | 20 | 6 Seconds | 4 | 30 MP | 7 Seconds |
[Enhanced] |
Skill Traits
Killing Blow (1) Injection Stigma | Gigantic Injection Stigma | ||
---|---|---|---|
Attribute Effect | Evil Attack Duration | Evil Energy Invasion Duration | Attribute Effects |
Skill effect's duration increased to 133% | 14.63 Seconds | 7.98 Seconds | Skill size increased to 120% |
Tips and Details
- Injection Stigma's initial cast will deal 319.2% (78.4% in PvP) Physical Damage, taking Blood Hit into account.
- Only the Overflowing Evil Blow deals hitstun.
- The initial hit is considered a magic projectile and can be partially reflected (like Yama Raja's orbs) or absorbed.
- The skill provides a decent amount of Awakening/Gale Gauge quickly.
- The skill is often used to lower your own HP quickly to take advantage of the class' passives, as it consumes a sizable amount of HP for no other cost on a low cooldown.
Updates
- 04/20/2015 KR
- Fixed the bug where if you used it 17~18 times without letting the skill duration run out, it will stop doing damage.
- Skill's hitbox changes to follow the visual effect, so the hitbox's location changes to be higher.
- 09/03/2015 KR
- Doesn't cost MP anymore.
- Consumes 3% of maximum HP.
- 09/10/2015 KR
- HP Usage based on physical attack.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Skill Note effect added.
- 12/03/2015 KR
- Fixed the error where Blood Hit was not working.
- 03/10/2016 KR
- Fixed issue where not having annihilation icon display when annihilation activates.
- Fixed issue where consuming HP even though HP is below 20%.
- 04/07/2016 KR
- Fixed issue where not having annihilation icon display when annihilation activates.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- HP cost decreased.
- Fixed issue where consuming HP even though HP is below 20% in dungeons.
- 05/19/2016 KR
- Fixed issue where there being hitstun for demonic energy damage.
- 12/15/2016 KR
- Fixed issue where sometimes dying when using the skill.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- Evil Attack damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage decreased.
- 08/23/2018 (KR)
- MP Usage increased.
- HP Usage removed.
Alternative Names