Pulse Cannon

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Revision as of 13:02, 27 February 2016 by Shironsaki (talk | contribs)
File:AddSkill10.png [Special Active] Fires 4 electrical bullets that home in on the nearest enemy in front. Holding down the skill button to fire 4 more shots, each costing 25 MP.
Final Enhanced Skill (KR Only)
  • Damage is increased by 1.1 times.
  • Casting Speed is increased by 1.3 times.


Requirements

Class Master Level Required SP Cost Per Level
Psychic Tracer Lv. 20 25 3


Skill Information

Skill Level Level Required Damage (Magical)
Per Shot
MP/DP Usage Cooldown
Normal Mode DP Mode
Normal Extra Shots (Note) Normal Extra Shots (Note)
1 25 239% 100 MP 25 MP (20 MP) 100 DP 25 DP (20 DP) 9 Seconds
2 247%
3 26 255%
4 29 262%
5 32 270%
6 35 278%
7 38 286%
8 41 293%
9 44 301%
10 47 309%
11 50 317%
12 53 324%
13 56 332%
14 59 340%
15 62 348%
16 65 356%
17 68 363%
18 71 371%
19 74 379%
20 (M) 77 387%
21 -* %


Skill Note

Today's update, I have applied an improvement to the dynamo code that caused higher energy consumption than necessary. I also took the liberty of removing unnecessary functions to avoid overloading the system.

~ Add in a maintenance day.

Skill Note Name: Particle Accelerator (입자 가속기)

Level Required: Lv. 25

Description: Resource Cost for additional cannon blast decreased by 5 MP/DP, Changed so it's possible to fire up to maximum 8 cannon blasts.


Tips and Details

  • Nasod Armor combos can only be activated if a target was hit within your screen.
  • Shots do not knockdown.
  • After the shots hit the target, they will just fly forward in the direction it hit the target.
    • In some cases, if the target is invulnerable but returns to being vulnerable shortly after Pulse Cannon was used, it is possible for the shots to fly all the way back to the target. However, the player will not be able to link to Nasod Armor Combos, even if the shots do hit an enemy.
  • If Dynamo Research - Dismantle is at least level 1, Add will gain 20 DP when activating the skill outside of DP mode.
  • This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.


Updates

  • 12/26/2013 KR
    • Lock-on range increased.
  • 03/13/2014 KR
    • Damage increased.
  • 02/04/2016 KR
    • MP Usage increased.
    • PvP damage decreased
    • Using it unawakened in PvP doesn't lock on to targets that are certain distance away


Alternative Names

Server Name Translation
South Korea ??? Pulse Cannon
France Bazooka à impulsion Pulse bazooka
Brazil Canhão Pulsante Pulsing Cannon


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