Blood Mastery
From Elwiki
[Passive] When using Blood Hit skills, gain an increase to the damage reduction stat. After using Blood Hit skills 3 times, gain a barrier that nullifies a certain amount of damage. | |
Requirements
Class | Level Required |
---|---|
Bloody Queen | 99 |
Skill Information
Skill Level | Level Required | Survival Instinct | Backwards Flowing Blood | ||
---|---|---|---|---|---|
Damage Reduction Stat Increase | Duration | Damage Nullification | Nullification Count | ||
1 | 99 | 30% | 3 Seconds | Exceeding 10% Max HP | 1 |
Skill Information (KR)
PvE
Skill Level | Level Required | Backwards Flowing Blood (Upon lethal damage exceeding 10% Max HP within 2 seconds) |
Survival Instinct (During Backwards Flowing Blood's Cooldown) | ||||
---|---|---|---|---|---|---|---|
HP Recovery | Additional HP Recovery | Reactivation Cooldown | Damage Reduction Stat Increase | ||||
Required Skill Use Count | Amount | Duration (Death upon failure) | |||||
1 | 99 | 10% | 5 | 100% | 10 Seconds | 40 Seconds | 30% |
PvP
Skill Level | Level Required | Backwards Flowing Blood (Upon lethal damage exceeding 10% Max HP within 2 seconds) |
Survival Instinct (During Backwards Flowing Blood's Cooldown) | ||||
---|---|---|---|---|---|---|---|
HP Recovery | Additional HP Recovery | Reactivation Cooldown | Damage Reduction Stat Increase | ||||
Required Skill Use Count | Amount | Duration (Death upon failure) | |||||
1 | 99 | 5% | 3 | 10% | 5 Seconds | 150 Seconds | 10% |
Tips and Details
- Great for survivability in late-game dungeons where many attacks can easily do over half of a player's HP.
- Since the barrier can only absorb one hit, it is very weak against powerful multi-hit attacks.
- Low cost Blood Hit skills such as Brutal Cutter can help tremendously in keeping a shield active at all times.
- Strangely, Injection Stigma is also capable of triggering this passive despite being an Active skill.
Updates
- 02/22/2018 KR
- Number of skills needed to activate [Survival Instinct] decreased.
- Damage nullification requirement decreased.
- 08/23/2018 (KR) / 09/06/2018 (NA)
- Damage Reduction Stat Increase calculation changed.
- 01/17/2019 KR
- Passive effect reworked. Now acts as a revival effect.
Alternative Names