Artillery Strike - Missile Shower: Difference between revisions

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(Don't say "Total". Use "Maximum" since not all missiles are guaranteed to hit)
m (More comprehensive video added, skill table adjusted, various detail fixes)
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{{Languages|Artillery Strike - Missile Shower}}
{{Languages|Artillery Strike - Missile Shower}}
<div style="float: right;">{{#ev:youtube|a-_mmYBzVHg|300}}</div>
<div style="float: right;">{{#ev:youtube|1O_blLpEZcA|300}}</div>
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_ASTRIKE.png]]<br>  
| [[Image:SI_ASTRIKE.png]]<br>  
| '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.  
| '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area using the reticle. Once an area is chosen, he fires a flare and the selected area is bombed by rockets.  
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Damage (Magical) !! Maximum Damage !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Damage (Magical) !! Rockets !! Hits per Rocket !! Max Damage !! MP Usage !! Cooldown
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 445% x 30 || 13350% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
| align="left" | 1 || rowspan="2" | 55 || 445% || rowspan="7" | 15 || rowspan="7" | 2 || 13350% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
|-  
|-  
| align="left" | 2 || 478% x 30 || 14340%
| align="left" | 2 || 478% || 14340%
|-  
|-  
| align="left" | 3 || 58 || 511% x 30 || 15330%
| align="left" | 3 || 58 || 511% || 15330%
|-  
|-  
| align="left" | 4 || 62 || 545% x 30 || 16350%
| align="left" | 4 || 62 || 545% || 16350%
|-  
|-  
| align="left" | 5 || 66 || 578% x 30 || 17340%
| align="left" | 5 || 66 || 578% || 17340%
|-  
|-  
| align="left" | 6 || 70 || 611% x 30 || 18330%
| align="left" | 6 || 70 || 611% || 18330%
|-  
|-  
| align="left" | 7 || 74 || 645% x 30 || 19350%
| align="left" | 7 || 74 || 645% || 19350%
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Skill Level !! Level Required !! Damage (Magical) !! Maximum Damage !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Damage (Magical) !! Rockets !! Hits per Rocket !! Max Damage !! MP Usage !! Cooldown
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 445% x 15 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
| align="left" | 1 || rowspan="2" | 55 || 445% || rowspan="7" | 15 || rowspan="7" | 1 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
|-  
|-  
| align="left" | 2 || 478% x 15 || 7170%
| align="left" | 2 || 478% || 7170%
|-  
|-  
| align="left" | 3 || 58 || 511% x 15 || 7665%
| align="left" | 3 || 58 || 511% || 7665%
|-  
|-  
| align="left" | 4 || 62 || 545% x 15 || 8175%
| align="left" | 4 || 62 || 545% || 8175%
|-  
|-  
| align="left" | 5 || 66 || 578% x 15 || 8670%
| align="left" | 5 || 66 || 578% || 8670%
|-  
|-  
| align="left" | 6 || 70 || 611% x 15 || 9165%
| align="left" | 6 || 70 || 611% || 9165%
|-  
|-  
| align="left" | 7 || 74 || 645% x 15 || 9675%
| align="left" | 7 || 74 || 645% || 9675%
|}
|}
</tabber>
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== Tips and Details ==
== Tips and Details ==
*You need a minimum of 5 cannonballs to activate this skill.
*At least five cannonballs are required to activate this skill.
*Its damage is further increased by [[Converted Warhead]].
*While there are 15 missiles, each missile deals damage twice. Once on impact and again with the explosion.
**At level 64 cap values along with Converted Warhead passive this deals an impressive 18312% damage.
**Impact damage '''may''' have been removed post 11/7/2013 KR update.
**While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding.
*Its damage is further increased by [[Converted Warhead|Modified Warhead]].
***Impact damage may have been removed post 11\7\2013 patch in KR.
**E.g., with Modified Warhead [15,16], '''Artillery Strike - Missile Shower''' [4] does an impressive 18312% magical damage. Extremely powerful for 200 MP.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
**Chung is able to move after firing the signal flare.
**Everyone can see the reticle.
**The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
**The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
**Everyone can see the cross-hair.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
**Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
**The highest amount of hits achieved on a Giant Training Monkey is 24/30.
*Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
*It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms.
*It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.
**This skill's inability to hit [[4-6|King Nasod Powertrain]] is one of the best examples.
**Can hit below platforms post 11/7/2013 KR update.
<br>
<br>


== Updates ==
== Updates ==
*7/4/2013 KR
*7/4/2013 KR
**Hitbox in platform terrains changed.
**Hitbox in platform terrain changed.
*11/7/2013
*11/7/2013 KR
**It can attack on the platforms and under platforms.  
**Rockets can hit above and below platforms.
<br>
<br>


{{TTSkillsKR}}
{{TTSkillsKR}}

Revision as of 02:35, 22 January 2014


[Special Active] Chung sets the Destroyer on the ground and selects an area using the reticle. Once an area is chosen, he fires a flare and the selected area is bombed by rockets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Dread Chase


Skill Information

  • NA
Skill Level Level Required Damage (Magical) Rockets Hits per Rocket Max Damage MP Usage Cooldown
1 55 445% 15 2 13350% 200 MP 13 seconds
2 478% 14340%
3 58 511% 15330%
4 62 545% 16350%
5 66 578% 17340%
6 70 611% 18330%
7 74 645% 19350%

|-| KR=

Skill Level Level Required Damage (Magical) Rockets Hits per Rocket Max Damage MP Usage Cooldown
1 55 445% 15 1 6675% 200 MP 13 seconds
2 478% 7170%
3 58 511% 7665%
4 62 545% 8175%
5 66 578% 8670%
6 70 611% 9165%
7 74 645% 9675%


Tips and Details

  • At least five cannonballs are required to activate this skill.
  • While there are 15 missiles, each missile deals damage twice. Once on impact and again with the explosion.
    • Impact damage may have been removed post 11/7/2013 KR update.
  • Its damage is further increased by Modified Warhead.
    • E.g., with Modified Warhead [15,16], Artillery Strike - Missile Shower [4] does an impressive 18312% magical damage. Extremely powerful for 200 MP.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
    • Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
    • Everyone can see the reticle.
    • The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
    • The reticle tends to get stuck if used or directed into a sharp corner in the stage.
  • Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
    • The highest amount of hits achieved on a Giant Training Monkey is 24/30.
  • It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms.
    • This skill's inability to hit King Nasod Powertrain is one of the best examples.
    • Can hit below platforms post 11/7/2013 KR update.


Updates

  • 7/4/2013 KR
    • Hitbox in platform terrain changed.
  • 11/7/2013 KR
    • Rockets can hit above and below platforms.


Template:TTSkillsKR