Artillery Strike - Missile Shower: Difference between revisions

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{{Languages|Artillery Strike - Missile Shower}}
{{Languages|Artillery Strike - Missile Shower}}
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<div style="float: right;">{{#ev:youtube|1O_blLpEZcA|300}}</div>
<div style="float: right;">{{#ev:youtube|1O_blLpEZcA|300}}</div>
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<div style="float: right;">{{#ev:youtube|ATJkrgWRVHA|300}}</div>
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== Tips and Details ==
== Tips and Details ==
*At least five cannonballs are required to activate this skill.
*At least five cannonballs are required to activate this skill.
*While there are 15 missiles, each missile deals damage twice. Once on impact and again with the explosion.
*While there are 15 rockets, each rocket deals damage twice. Once on impact and again with the explosion.
**Impact damage '''may''' have been removed post 11/7/2013 KR update.
**Impact damage removed post 11/7/2013 KR update.
*Its damage is further increased by [[Converted Warhead|Modified Warhead]].
**E.g., with Modified Warhead [15,16], '''Artillery Strike - Missile Shower''' [4] does an impressive 18312% magical damage. Extremely powerful for 200 MP.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
**Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
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**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
**The highest amount of hits achieved on a Giant Training Monkey is 24/30.
*It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms.
*It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms.
**This skill's inability to hit [[4-6|King Nasod Powertrain]] is one of the best examples.
**This skill's inability to hit [[4-6|King Nasod Powertrain]] is one of the best examples.

Revision as of 01:28, 24 January 2014

  • NA

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[Special Active] Chung sets the Destroyer on the ground and selects an area using the reticle. Once an area is chosen, he fires a flare and the selected area is bombed by rockets.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Dread Chase


Skill Information

  • NA
Skill Level Level Required Damage (Magical) Rockets Hits per Rocket Max Damage MP Usage Cooldown
1 55 445% 15 2 13350% 200 MP 13 seconds
2 478% 14340%
3 58 511% 15330%
4 62 545% 16350%
5 66 578% 17340%
6 70 611% 18330%
7 74 645% 19350%

|-| KR=

Skill Level Level Required Damage (Magical) Rockets Hits per Rocket Max Damage MP Usage Cooldown
1 55 445% 15 1 6675% 200 MP 13 seconds
2 478% 7170%
3 58 511% 7665%
4 62 545% 8175%
5 66 578% 8670%
6 70 611% 9165%
7 74 645% 9675%


Tips and Details

  • At least five cannonballs are required to activate this skill.
  • While there are 15 rockets, each rocket deals damage twice. Once on impact and again with the explosion.
    • Impact damage removed post 11/7/2013 KR update.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
    • Super armor is active while targeting. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
    • Everyone can see the reticle.
    • The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
    • The reticle tends to get stuck if used or directed into a sharp corner in the stage.
  • Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
  • It is recommended to aim at a area without platforms above the reticle since rockets will not pass through platforms.
    • This skill's inability to hit King Nasod Powertrain is one of the best examples.
    • Can hit below platforms post 11/7/2013 KR update.


Updates

  • 7/4/2013 KR
    • Hitbox in platform terrain changed.
  • 11/7/2013 KR
    • Rockets can hit above and below platforms.


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