Artillery Strike - Missile Shower: Difference between revisions

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m (Minor (Each missile deals two hits; one for impact and one for the explosion))
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! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown
! Skill Level !! Level Required !! Damage (Magical) !! Total Damage !! MP Usage !! Cooldown
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 445% x 15 || 6675% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
| align="left" | 1 || rowspan="2" | 55 || 445% x 30 || 13350% || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
|-  
|-  
| align="left" | 2 || 478% x 15 || 7170%
| align="left" | 2 || 478% x 30 || 14340%
|-  
|-  
| align="left" | 3 || 58 || 511% x 15 || 7665%
| align="left" | 3 || 58 || 511% x 30 || 15330%
|-  
|-  
| align="left" | 4 || 62 || 545% x 15 || 8175%
| align="left" | 4 || 62 || 545% x 30 || 16350%
|-  
|-  
| align="left" | 5 || 66 || 578% x 15 || 8670%
| align="left" | 5 || 66 || 578% x 30 || 17340%
|-  
|-  
| align="left" | 6 || 70 || 611% x 15 || 9165%
| align="left" | 6 || 70 || 611% x 30 || 18330%
|-  
|-  
| align="left" | 7 || 74 || 645% x 15 || 9675%
| align="left" | 7 || 74 || 645% x 30 || 19350%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*You need a minimum of 5 cannonballs to activate this skill.
*You need a minimum of 5 cannonballs to activate this skill.
**As this skill uses cannonballs its damage is further increased by [[Converted Warhead]].
***At level 70 cap values along with Converted Warhead passive this deals an impressive 20712.9% damage.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
**The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
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**Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
**Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
*Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
*Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
**While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding.
*It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.
*It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.
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Revision as of 11:39, 19 December 2013


[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair. He then shoots out a signal flare, and the area selected will be bombarded with missiles.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Dread Chase


Skill Information

Skill Level Level Required Damage (Magical) Total Damage MP Usage Cooldown
1 55 445% x 30 13350% 200 MP 13 seconds
2 478% x 30 14340%
3 58 511% x 30 15330%
4 62 545% x 30 16350%
5 66 578% x 30 17340%
6 70 611% x 30 18330%
7 74 645% x 30 19350%


Tips and Details

  • You need a minimum of 5 cannonballs to activate this skill.
    • As this skill uses cannonballs its damage is further increased by Converted Warhead.
      • At level 70 cap values along with Converted Warhead passive this deals an impressive 20712.9% damage.
  • To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
    • The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
    • Chung is able to move after firing the signal flare.
    • The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
    • The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
    • Everyone can see the cross-hair.
    • Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
  • Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
    • While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding.
  • It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.


Updates

  • 7/4/2013 KR
    • Hitbox in platform terrains changed.
  • 11/7/2013
    • It can attack on the platforms and under platforms.


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