Carpet Bombing: Difference between revisions

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(Chung balance, KR tab added, video tab adjusted, Tips and Details added, Updates section added.)
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NA=
NA=
<div style="float: right;">{{#ev:youtube|72S4l91BT2k|300}}</div>
<div style="float: right;">{{#ev:youtube|72S4l91BT2k|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:CarpetBombing.png]]
| '''[Special Active]''' Chung fires a flare calling for two waves of airstrikes.
|-|
|-|
KR=
KR=
<div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|300}}</div>
<div style="float: right;">{{#ev:youtube|V6ljr-dy_Ys|300}}</div>
</tabber>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:CarpetBombing.png]]
| [[Image:CarpetBombing.png]]
| '''[Special Active]''' Chung fires a flare calling for two waves of airstrikes.
| '''[Special Active]''' Chung fires a flare calling for airstrikes.
|}
|}
</tabber>
<br>
<br>


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<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) || rowspan="2" | Max Hits || rowspan="2" | MP Usage || rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) || rowspan="2" | Max Hits per Wave || rowspan="2" | Waves || rowspan="2" | MP Usage || rowspan="2" | Cooldown
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Bomb !! Bomblet
! Bomb !! Bomblet
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 1477% || 482% || rowspan="13" | 18-54<br>(18 bombs split into<br>3 bomblets each) || rowspan="13" | 300 MP || rowspan="13" | 25 Seconds
| align="left" | 1 || rowspan="2" | 40 || 1477% || 482% || rowspan="13" | 9-27<br>(9 bombs split into<br>3 bomblets each) || rowspan="13" | 2 || rowspan="13" | 300 MP || rowspan="13" | 25 Seconds
|-
| align="left" | 2 || 1494% || 498%
|-
| align="left" | 3 || 41 || 1541% || 513%
|-
| align="left" | 4 || 44 || 1588% || 529%
|-
| align="left" | 5 || 47 || 1635% || 545%
|-
| align="left" | 6 || 50 || 1682% || 560%
|-
| align="left" | 7 || 53 || 1729% || 576%
|-
| align="left" | 8 || 56 || 1776% || 592%
|-
| align="left" | 9 || 59 || 1823% || 607%
|-
| align="left" | 10 || 62 || 1870% || 623%
|-
| align="left" | 11 || 65 || 1917% || 639%
|-
| align="left" | 12 || 68 || 1964% || 654%
|-
| align="left" | 13 || 71 || 2011% || 670% 
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) || rowspan="2" | Max Hits per Wave || colspan="2" | Waves || Ammo Usage || rowspan="2" | MP Usage || rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Bomb !! Bomblet !! Default !! Extra !! Extra
|-
| align="left" | 1 || rowspan="2" | 40 || 1477% || 482% || rowspan="13" | 9-27<br>(9 bombs split into<br>3 bomblets each) || rowspan="13" | 2 || rowspan="13" | 0-1 || rowspan="13" | 6 || rowspan="13" | 300 MP || rowspan="13" | 25 Seconds
|-
|-
| align="left" | 2 || 1494% || 498%
| align="left" | 2 || 1494% || 498%
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| align="left" | 12 || 68 || 1964% || 654%
| align="left" | 12 || 68 || 1964% || 654%
|-
|-
| align="left" | 13 || 71 || - || -  
| align="left" | 13 || 71 || 2011% || 670%  
|}
|}
</tabber>
<br>
<br>


== [[Skill Note]] ==
== [[Skill Notes|Skill Note]] ==
'''Name:''' Additional Assist / (추가 지원)  
'''Name:''' Additional Assist / (추가 지원)  


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== Tips and Details ==  
== Tips and Details ==  
<div style="float: right;">{{#ev:youtube|Qg4MF3O3ykQ|300}}</div>
<div style="float: right;">{{#ev:youtube|Qg4MF3O3ykQ|300}}</div>
*You can move after firing the flare.
*Chung can move after firing the flare.
*There are 9 cluster bombs per bombing wave. They descend diagonally opposite of the direction Chung was facing when he fired.
*The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
**Each of these disperse into 3 bomblets that explode on contact.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
**There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
*It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
**If you manage to hit a target with every hit of level 12 [[Carpet Bombing]], you deal an incredible 35352% (42422.4% in [[Awakening Mode]]) magic damage.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used at the same position. It is unknown if this variation makes a significant difference on larger targets.
*Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if [[Carpet Bombing]] is repeatedly used at the same position. It is unknown if this variation makes a significant difference on larger targets.
*''After 07/10/2014 KR update:'' If Chung has 6 cannonballs (any combination of blue and red) when [[Carpet Bombing]] is activated, a third bombing wave is called. This wave's attack is increased by 5% for every red cannonball used.
<br>
<br>


== Trivia ==
== Trivia ==
*With correct positioning and timing it is possible to get almost all damage to connect against [[3-x|Ancient Bone Dragon]] before it even finishes its starting animation.
*With correct positioning and timing it is possible to get almost all damage to connect against [[3-x|Ancient Bone Dragon]] before it even finishes landing.
<br>
 
== Updates ==
*07/10/2014 KR
**Bombs will descend through all platforms.
**Third bombing wave if six cannonballs are used.
<br>
<br>



Revision as of 12:16, 11 July 2014

  • NA

|-| KR=

[Special Active] Chung fires a flare calling for airstrikes.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Shelling Guardian Lv. 20 40 3 Chaos Cannon Level 40 Layer Skill Quest


Skill Information

  • NA
Skill Level Required Level Damage (Magical) Max Hits per Wave Waves MP Usage Cooldown
Bomb Bomblet
1 40 1477% 482% 9-27
(9 bombs split into
3 bomblets each)
2 300 MP 25 Seconds
2 1494% 498%
3 41 1541% 513%
4 44 1588% 529%
5 47 1635% 545%
6 50 1682% 560%
7 53 1729% 576%
8 56 1776% 592%
9 59 1823% 607%
10 62 1870% 623%
11 65 1917% 639%
12 68 1964% 654%
13 71 2011% 670%

|-| KR=

Skill Level Required Level Damage (Magical) Max Hits per Wave Waves Ammo Usage MP Usage Cooldown
Bomb Bomblet Default Extra Extra
1 40 1477% 482% 9-27
(9 bombs split into
3 bomblets each)
2 0-1 6 300 MP 25 Seconds
2 1494% 498%
3 41 1541% 513%
4 44 1588% 529%
5 47 1635% 545%
6 50 1682% 560%
7 53 1729% 576%
8 56 1776% 592%
9 59 1823% 607%
10 62 1870% 623%
11 65 1917% 639%
12 68 1964% 654%
13 71 2011% 670%


Skill Note

Name: Additional Assist / (추가 지원)

Description: MP cost decreased by 30.

Tips and Details

  • Chung can move after firing the flare.
  • The cluster bombs descend diagonally opposite of the direction Chung was facing when he fired.
    • There is a gap between bomb 5 and 6 (numbered by order of appearance). Targets in this area may take less damage since the attack is less concentrated. Relative to Chung's vertical location, this gap is roughly located where the flare descends.
  • It is technically impossible to get maximum damage due to the missiles being shot at a wide range.
  • Giant Training Monkey is hit 3-6 times per wave. The hit count varies even if Carpet Bombing is repeatedly used at the same position. It is unknown if this variation makes a significant difference on larger targets.
  • After 07/10/2014 KR update: If Chung has 6 cannonballs (any combination of blue and red) when Carpet Bombing is activated, a third bombing wave is called. This wave's attack is increased by 5% for every red cannonball used.


Trivia

  • With correct positioning and timing it is possible to get almost all damage to connect against Ancient Bone Dragon before it even finishes landing.


Updates

  • 07/10/2014 KR
    • Bombs will descend through all platforms.
    • Third bombing wave if six cannonballs are used.