Combat Ranger: Difference between revisions

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Revision as of 13:00, 4 June 2012

Combat Ranger
Full Name
Rena
Class
Combat Ranger
Weapon
Bow

Combat Ranger

Speciality

The Combat Ranger loves to kick butt. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.


First Class Advancement

Rena is required to be Lv15 to begin her first class advancement.

Ranger(KR)

  1. Complete 2-4 in any difficulty.
  2. Eliminate 7 Mickeys in 2-3 on Very Hard.
  3. Speak to Hoffman in Elder.
  4. Complete 2-4 on Hard.

Ranger

  1. Defeat Willam Phoru (Boss) 2 times at 2-4 on any difficulty.
    • Collect 10 Bat Wings from the Bats in Banthus Cave on any difficulty.
    • Collect 10 Micky's Tail from the Mickys in 2-3 on any difficulty.
  2. Speak to Hoffman , the mayor of Elder.
  3. Eliminate 15 Wisps in 2-1 on any difficulty.


After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger, Combat Ranger, or Trapping Ranger.

Combat Ranger

  1. Talk to Ruichel in Elder
    • Eliminate 8 Big Soldiers in 2-3 on any difficulty.
    • Defeat the Bat King (Miniboss) in 2-2 on Very Hard mode.
  2. Clear 2-5 on any difficulty within 8 minutes .
    • Clear 2-5 on Very Hard (☆☆☆) with at least a B rank.
    • Clear 2-4 on Very Hard (☆☆☆) with at least a B rank.
      • In NA Elsword, clearing 2-4 and 2-5 on Normal or Hard with a B rank or above will also clear the quest requirements.


At Lv35, a Combat Ranger can advance into a Wind Sneaker.


Combat Ranger can also be obtained by using the Cash Shop item: Combat Ranger's Spirit

Skill Tree

Additional Combos

File:Cr1.png

Triple Kick

After dashing and jumping, Rena does three kicks mid-air.

Windmill

Double jumping, Rena stomps down into the ground and does a wide windmill that
launches all enemies into the air.

Double Dash

An upgrade of her normal dash attack, Rena has the ability to dash once more.
Her first dash can also be cancelled for an Active or Special Active.


Skills

Special Active

File:Spinning Kick.png Spinning Kick
File:Crecent Kick.png Crescent Kick
File:SHOCK HO.png Sharp Fall lock.gif
File:TAI-HO-MING.png Dive Kick Bombing
File:Copy of SC 2010 9 17 12 43 54 .PNG Violent Attack lock.gif

Active

File:Reflect Kick.png Reflect Kick
File:Low Kick.PNG Low Kick lock.gif

Buff

Magic Adrenaline
Power Adrenaline

Passive

Intermediate Magic Training
Intermediate Strength Training
Nimble Movement
Fighter Spirit
File:Swift Kicks.png Speed Kicks


Characters