Combat Ranger: Difference between revisions

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Revision as of 13:50, 30 November 2010

File:CombatRanger.png

Combat Ranger

Combat Ranger is one of the two jobs to choose for Rena when you reach lvl 15. To become a combat ranger you must first finish the Ranger Mission.

Like her name implies, she specializes in melee skills and upgrades for the character, yet she still can be played like a Sniper Ranger but without the skills or the upgrades for status, arrows, etc.

With this class, you will use mostly melee combos, such as stompstorming * ^ ^ Z repeat quickly* and slide kick delays * >> Z Z, stop, repeat*,  but the Sniping Mode skill and other Archer Rena skills are still available for use.


First Class Advancement [Taiwan , Hong Kong , Japan]

  • Because KR quest is different from another*

Rena is required to be Lv15 to begin her first class advancement.

Ranger

  1. Kill Willam (Boss) 2 times at 2-5 on any difficult.
    • Collect 10 drop from black bats at 2-2 on any difficult (This isnt quest item so maybe you'll have this before do quest).
    • Collect 18 drop from mice at 2-4 on any difficult.
  2. Talk to Hoffman , The mayor of Elder.
  3. Kill 15 Wisps at 2-1 on any difficult.


After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger or Combat Ranger.

Combat Ranger

  1. Talk to the Jeweler in Elder
    • Kill 8 Thief Commander at 2-3 on any difficult.
    • Kill 1 Bats King at 2-2 on Very Hard mode.
  2. Clear 2-6 on any difficult within 8 minutes .
    • Clear 2-6 on Very Hard mode or above with at least a B rank.
    • Clear 2-5 on Very Hard mode or above with at least a B rank.


At Lv35, Combat Ranger can advance into Wind Sneaker.


This Job also upgrades some of the basic movements of Rena like:

Image Description
File:CR Third Move.jpg

-> -> Z Z Z (Right Right Z Z Z) Upgrade of dash slide kick, now is a double slide kick with a final upwards kick sending the enemy to the air. This lets you jump and do a normal kick to begin another combo. (This movement is very usefull to reach enemies fast and do more damage than a normal combo, is NOT useful in pvp) In pvp, you would do better to either link this to a Sharp Fall or to time a normal ground ZZZ ^Z combo so that Rena's first kick catches the opponent as you fall.

^ ^ Z Z (up up Z Z) is a upgrade of the double jump then stomp. The stomp no longer knocks down, enabling stompstorming, and it adds a 360º Kick upon pressing z the second time, which will hit enemies around you, launching them straight up and enabling further combos.

-> -> ^ Z Z Z (Right Right Jump Z Z Z) This is a Triple Kick in the air, done after air dashing. Dash Jump and Attack 3 times. It knocks down the enemy on the third hit. You can do it close enough to the ground so that you can do a single kick and continue with a normal combo, similar to Eve and Raven combos.

Skills

Special Active

File:Spinning Kick.png Spinning Kick
File:Crecent Kick.png Crescent Kick
File:SHOCK HO.png Sharp Fall
File:TAI-HO-MING.png Dive Kick Bombing
File:Copy of SC 2010 9 17 12 43 54 .PNG Violent Attack

Active

File:Reflect Kick.png Reflect Kick
File:Low Kick.PNG Low Kick

Buff

Magic Adrenaline
Power Adrenaline

Passive

Intermediate Magic Training
Intermediate Strength Training
Agility
Fighting Spirit
File:Swift Kicks.jpg Swift Kicks



Characters