Comet Crasher: Difference between revisions

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__NOTOC__
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{{Languages|Comet Crasher}}
<div style="float: right;">{{#ev:youtube|wAYp0KhZnxY|300}}</div>
<div style="float: right;">{{#ev:youtube|wAYp0KhZnxY|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_COMETCRASHER.png]]<br>  
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_COMETCRASHER.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung shoots his cannon 135 degrees downwards in midair, bombarding the area with cannonballs.
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung shoots his cannon 45 degrees downwards in midair, bombarding the area with cannonballs.
|}
|}


<br>
<br>
== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
| [[Shooting Guardian]]
| <center>Lv5</center>
| <center>60SP</center>
| <center>[[Skill Quest]]</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
|- style="background:#99CCFF;"
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
|-
|-
| [[Deadly Chaser]]  || Lv. 20 || 45            || 4                || [[Sharpshooter Syndrome]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_45_Layer_Skill_.28Level_Requirement:_45.29'''Level 45 Layer Skill Quest''']
| [[Deadly Chaser]]  || Lv. 20 || 45            || 4                || [[Sharpshooter Syndrome]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer Skill Quest''']]
|}
|}
</tabber>
<br>
<br>


== Skill Information  ==
== Skill Information  ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
NA=
|- style="background:#99CCFF"
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
|- style="background:#99CCFF"
{{!}} rowspan=2 {{!}} '''Skill Level'''
! Preliminary Shots !! Last Shot !! Shell !! Preliminaries !! Final
{{!}} colspan=2 {{!}} '''Damage (Magical)'''
{{!}} colspan=3 {{!}} '''Max hit'''
{{!}} rowspan=2 {{!}} '''Ammo Usage'''
{{!}} rowspan=2 {{!}} '''MP Usage'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
{{!}} '''Preliminary Shots'''
{{!}} '''Last Shot'''
{{!}} '''Shell'''
{{!}} '''Preliminaries'''
{{!}} '''Final'''
{{!}}- align="center"
{{!}} align="left" {{!}} 1
{{!}} 363%
{{!}} 727%
{{!}} rowspan=6 {{!}} 2~6
{{!}} rowspan=6 {{!}} 2~5
{{!}} rowspan=6 {{!}} 1
{{!}} rowspan=6 {{!}} 3~6
{{!}} rowspan=6 {{!}} 200 MP
{{!}} rowspan=6 {{!}} 10 Seconds
{{!}}- align="center"
{{!}} align="left" {{!}} 2
{{!}} 436%
{{!}} 872%
{{!}}- align="center"
{{!}} align="left" {{!}} 3
{{!}} 509%
{{!}} 1017%
{{!}}- align="center"
{{!}} align="left" {{!}} 4
{{!}} 581%
{{!}} 1163%
{{!}}- align="center"
{{!}} align="left" {{!}} 5 (M)
{{!}} 690%
{{!}} 1381%
{{!}}- align="center"
{{!}} align="left" {{!}} 6
{{!}} 799%
{{!}} 1599%
{{!}}}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br>Required'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage (Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=3 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Ammo Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Preliminary Shots'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Last Shot'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Preliminaries'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Final'''
|-
|-
| align="center" | 1 || rowspan="2" | 45 || 497% || 994% || rowspan="20" | 2~6 || rowspan="20" | 2~5 || rowspan="20" | 1 || rowspan="20" | 3~6 || rowspan="20" | 200 || rowspan="20" | 15 seconds
| align="center" | 1 || rowspan="2" | 45 || 497% || 994% || rowspan="20" | 2~6 || rowspan="20" | 2~5 || rowspan="20" | 1 || rowspan="20" | 3~6 || rowspan="20" | 200 || rowspan="20" | 15 seconds
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|-
|-
| align="center" | 9 || 72 || 676% || 1352%
| align="center" | 9 || 72 || 676% || 1352%
</tabber>
|}
<br>


== Tips and Details ==
== Tips and Details ==
*'''Comet Crasher''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*'''Comet Crasher''' can '''only''' be activated in mid-air.
*'''Comet Crasher''' can '''only''' be activated in mid-air.
*Using this skill in [[Awakening Mode]] will increase the AOE radius.
*Using this skill in [[Awakening Mode]] will increase the AOE radius.
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NA=
NA=
{{SGSkills}}
{{DCSkills}}
|-|
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KR=
KR=
{{DCSkillsKR}}
{{DCSkillsKR}}
</tabber>
</tabber>

Revision as of 03:44, 21 December 2013


[Special Active] Chung shoots his cannon 45 degrees downwards in midair, bombarding the area with cannonballs.


Requirements

Class Master Level Required SP Used Per Level Alternative Skill Requirement
Deadly Chaser Lv. 20 45 4 Sharpshooter Syndrome Level 45 Layer Skill Quest


Skill Information

Skill Level Level Required Damage (Magical) Max Hits Ammo Usage MP Usage Cooldown
Preliminary Shots Last Shot Shell Preliminaries Final
1 45 497% 994% 2~6 2~5 1 3~6 200 15 seconds
2 519% 1039%
3 48 542% 1089%
4 52 564% 1128%
5 56 586% 1173%
6 60 609% 1218%
7 64 631% 1262%
8 68 654% 1307%
9 72 676% 1352%


Tips and Details

  • Comet Crasher can only be activated in mid-air.
  • Using this skill in Awakening Mode will increase the AOE radius.
  • Currently bugged; each hit registers as 6 instead of 1, majorly increasing its MP regeneration.
  • This skill inflicts non-skill damage: Shells damage(72.41%~72.5% M.ATK).


Updates

  • 2/14/2013 KR
    • Increased blast radius.