Continuous Projection: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
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! Activation Chance !! Cooldown Reduction | ! Activation Chance !! Cooldown Reduction | ||
|- | |||
! colspan=6 | {{PvE}}/{{PvP}} | |||
|- | |- | ||
| align="left" | 1 || 15 || +25 MP || 2.5% || 5% || 10% | | align="left" | 1 || 15 || +25 MP || 2.5% || 5% || 10% |
Revision as of 06:46, 8 September 2020
[Passive] Permanently increase the max MP and optimize the MP consumption for consecutive projections skills. All skills that are magical attacks are now physical attacks instead. | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Level Required | Max MP Increase | Projection Skill MP Usage Decrease | On Projection Skill use | |
---|---|---|---|---|---|
Activation Chance | Cooldown Reduction | ||||
PvE/PvP | |||||
1 | 15 | +25 MP | 2.5% | 5% | 10% |
2 | 31 | +50 MP | 5% | 10% | 15% |
3 | 39 | +75 MP | 7.5% | 15% | 20% |
4 | 83 | +100 MP | 10% | 20% | 25% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/15/2016 | 12/21/2016 |
| |
04/27/2017 | - |
| |
07/04/2019 | 07/31/2019 |
|
Alternative Names