Dead Hands: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Chiliarch]] || 25 | | [[Chiliarch]] || 25 | ||
|} | |} | ||
<br> | <br> | ||
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| align="left" | 25 || 1163% || rowspan="2" | 15% || rowspan="2" | 5 || rowspan="2" | 18 Seconds || rowspan="2" | 2 CP || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds | | align="left" | 25 || 1163% || rowspan="2" | 15% || rowspan="2" | 5 || rowspan="2" | 18 Seconds || rowspan="2" | 2 CP || rowspan="2" | 100 MP || rowspan="2" | 9 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 1396% | ||
|} | |} | ||
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| align="left" | 25 || 325% | | align="left" | 25 || 325% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 390% | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! colspan= | ! colspan=2 | Regenerating (1) Dead Hands !! colspan=3 | Reversed Dead Hands | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! colspan=2 | Details | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! MP Usage !! MP Usage !! Cooldown | ! MP Usage !! MP Usage !! Cooldown | ||
|- | |- | ||
| {{SkillText|Regenerating (1)|25|50}} || 50 MP || {{SkillText|Reversed|60|150}} || 60 MP || 13.5 Seconds | |||
|} | |} | ||
<br> | <br> |
Revision as of 08:30, 12 August 2017
[Special Active: Tenacity] Damage nearby enemies and enhance yourself for a short duration. It is also affected by the Force of Fear passive. | |
Switching Skill (Lu)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Chiliarch | 25 |
Skill Information
PvE
Character Level | Evil Strike (Physical) | Touch of Death | CP Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Physical Damage Increase | [Creeping Terror] Stacks per hit | Duration | |||||
25 | 1163% | 15% | 5 | 18 Seconds | 2 CP | 100 MP | 9 Seconds |
[Enhanced] | 1396% |
PvP
Character Level | Evil Strike (Physical) |
---|---|
25 | 325% |
[Enhanced] | 390% |
Skill Traits
Regenerating (1) Dead Hands | Reversed Dead Hands | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Usage | MP Usage | Cooldown | ||
25% chance of regaining 50% of the MP Usage | 50 MP | MP Usage decreased to 60% Cooldown increased to 150% |
60 MP | 13.5 Seconds |
Updates
- 01/22/2015 KR
- Duration increased.
- "Physical Damage Increase" effect decreased.
- MP Usage decreased.
- 02/05/2015 KR
- "Physical Damage Increase" effect increased.
- 02/12/2015 KR
- MP Usage decreased to 100.
- Damage increased.
- 04/20/2015 KR
- Unable to hit the enemies below the platform.
- 09/24/2015 KR
- Skill Note effects added but 5 seconds duration increase penality removed.
- Dark Crescent chain feature removed. Chain only possible with Ruinous Impact.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Removed feature to chain into Ruinous Impact.
- Tooltip changed.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Skill Note effects deleted.
- Physical Damage Increase decreased.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names