Double Gunhawk: Difference between revisions
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== Tips and Details == | |||
*With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10332% Physical Damage. | |||
**The absolute minimum hits for each casts is 4 hits per cast, when fired at point blank, dealing a total of 2932% Physical Damage. | |||
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count. | |||
== Alternative Names == | == Alternative Names == |
Revision as of 01:27, 30 January 2016
[Special Active] Throws the equipped gun to inflict damage on an enemy before returning to the character. The gun can be thrown up to 3 times. | |
Over Strike
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Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|---|
Bloodia | 15 | 82 | 29 | 38 |
Skill Information
Character | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
1st Toss | 2nd Toss | 3rd Toss | 1st Toss | 2nd Toss | 3rd Toss | |||
15 | 206% | 221% | 238% | 4~Unlimited | 200 MP | 14 Seconds |
Skill Traits
Light Double Gun Hawk | Evil Double Gun Hawk | |||
---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect |
MP Cost | ||||
29 | MP Usage decreased to 80% | 160 MP | 38 | Skill will burn 2 MP per hit |
Tips and Details
- With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10332% Physical Damage.
- The absolute minimum hits for each casts is 4 hits per cast, when fired at point blank, dealing a total of 2932% Physical Damage.
- More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Double Gun Hawk |