Double Gunhawk: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10332% Physical Damage.
*With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10332% Physical Damage.
**It can go up 15498% Physical Damage if used while in '''Over Strike''' mode.
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.

Revision as of 23:48, 23 June 2016


[Special Active] Throw a revolver set to automatic firing mode up to 3 times.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Damage is increased by 1.1 times.
  • Cooldown is decreased by 2 seconds.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Bloodia 15 82 29 38


Skill Information

Character Level Damage (Physical) Max Hits MP Usage Cooldown
1st Throw 2nd Trow 3rd Throw 1st Throw 2nd Throw 3rd Throw
15 206% 221% 238% 2~Unlimited 200 MP 14 Seconds
[Enhanced] 82 227% 244% 262% 12 Seconds


Skill Traits

Light Double Gun Hawk Evil Double Gun Hawk
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Cost MP Burn
29 MP Usage decreased to 80% 160 MP 38 Skill will burn 2 MP per hit Min. 4 MP per throw


Tips and Details

  • With the proper spacing, the first cast will deal 12 hits, the second 14 and the third 16, allowing for roughly 10332% Physical Damage.
    • It can go up 15498% Physical Damage if used while in Over Strike mode.
    • The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
    • More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.

Alternative Names

Server Name Translation
South Korea ?? Double Gun Hawk


Template:BDSkills