Energy Needles: Difference between revisions

From Elwiki
No edit summary
Line 12: Line 12:


== Requirements ==
== Requirements ==
 
{{tabs
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|divclass=forceland
|- style="background:{{ColorSel|CharLight|Eve}}"
|tab1=NA
|contents1=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative  
! Class !! Master !! Level Required !! SP Cost per Level !! Alternative  
|-
{{!}}-
| [[Code: Battle Seraph]] || Lv. 20 || 50        || 4            || [[High-power Electronic Circuit]]  
{{!}} [[Code: Battle Seraph]] {{!}}{{!}} Lv. 20 {{!}}{{!}} 50        {{!}}{{!}} 4            {{!}}{{!}} [[High-power Electronic Circuit]]  
|}
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required !! Left Skill Attribute Level !! Right Skill Attribute Level
{{!}}-
{{!}} [[Code: Battle Seraph]] {{!}}{{!}} 45 {{!}}{{!}} ?        {{!}}{{!}} ?
{{!}}}
}}
<br>
<br>


Line 133: Line 145:
*A great catching skill due to its range, hits and that you can move with it.
*A great catching skill due to its range, hits and that you can move with it.
*Do not awaken immediately after using this move. The hitstuns will allow the opponent to move, and thus mana break sooner into the combo.
*Do not awaken immediately after using this move. The hitstuns will allow the opponent to move, and thus mana break sooner into the combo.
<br>
== Updates ==
*08/20/2015 KR
**MP Cost increased to 200 MP.
**Duration increased.
**Hitstun removed.
**Projectiles home-in and once they hit one target they seek the next target.
<br>
<br>


Line 152: Line 156:
|JP=エネルギーニードル |JPName=Energy Needles
|JP=エネルギーニードル |JPName=Energy Needles
}}
}}
<br>
== Updates ==
*08/20/2015 KR
**MP Cost increased to 200 MP.
**Duration increased.
**Hitstun removed.
**Projectiles home-in and once they hit one target they seek the next target.
<br>
<br>


{{BSSkills}}
{{BSSkills}}
[[Category:Second Job MP1 Tier Skills]]
[[Category:Second Job MP1 Tier Skills]]

Revision as of 13:15, 23 August 2015

File:BSSActive1.png [Special Active] Fire electric needles that shoot from behind.
Force Field Skill
  • When Amplify Field, Spectrum Field, Reactive Field are activated, electric needles damage and size increase.
  • When Fusion Field is activated, electric needles damage and numbers increase.


Requirements

Class Master Level Required SP Cost per Level Alternative
Code: Battle Seraph Lv. 20 50 4 High-power Electronic Circuit


Skill Information

Skill Level Level Required Electrical Needles (Magical) Number of Electric Spears MP Usage Cooldown
1 50 137% 10 100 MP 11 Seconds
2 50 147%
3 53 158%
4 57 168%
5 61 178%
6 65 188%
7 69 199%
8 73 209%
9 77* 219%
10 81* 229%
11 85* 240%
12 89* 250%
13 93* 260%
14 97* 271%
15 101* 281%
16 105* 291%
17 109* 301%
18 113* 312%
19 117* 322%
20 (M) 121* 332%
21 -* 343%
22 353%
23 363%
24 373%
25 384%
26 394%
27 404%
28 414%
29 425%
30 435%

*Please note that you can only achieve these levels through equipments, accessories, and titles.


Skill Attributes

Energy Needles - Evil (사악한) Energy Needles - Transcendent (초월한)
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Burn Number of Electric Spears
? Certain chance of burning 2 MP per hit -2 MP ? Adds 8 Electric Spears 28


Other Information

PvP Damage Modifier MP Gain per Hit Invincibility Interval
PvP PvE
0.6 ?? MP ?? MP ?? Seconds


Tips and Details

  • Energy Needles does not have its own spectrum field.
    • However, the spears can react to other summoned spectrums(Excluding Large Scale Amplification).
  • The spears will hit enemies that stand directly behind Eve.
  • A great catching skill due to its range, hits and that you can move with it.
  • Do not awaken immediately after using this move. The hitstuns will allow the opponent to move, and thus mana break sooner into the combo.


Alternative Names

Server Name Translation
South Korea 에너지 니들스 Energy Needles
Japan エネルギーニードル Energy Needles
Germany Energy Nadeln Energy Needles
France Aiguillons d'énergie Energy Stings
United Kingdom Energy Pins


Updates

  • 08/20/2015 KR
    • MP Cost increased to 200 MP.
    • Duration increased.
    • Hitstun removed.
    • Projectiles home-in and once they hit one target they seek the next target.


Template:BSSkills