Explosive Trap: Difference between revisions

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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! scope="col" style="border-style: solid; border-width: 1px" | Skill Lv
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Skill Lv
! scope="col" style="border-style: solid; border-width: 1px" | Arrow Damage
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Arrow Damage
! scope="col" style="border-style: solid; border-width: 1px" | Trap Damage
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Trap Damage
! scope="col" style="border-style: solid; border-width: 1px" | Cooldown
! align="center" scope="col" style="border-style: solid; border-width: 1px" | Cooldown
! scope="col" style="border-style: solid; border-width: 1px" | MP Cost
! align="center" scope="col" style="border-style: solid; border-width: 1px" | MP Cost
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| align="center" style="border-style: solid; border-width: 1px;" | 1
|  
| align="center" |
|  
| align="center" |
| 6s
| align="center" | 6s
| 30
| align="center" | 30MP
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| align="center" style="border-style: solid; border-width: 1px;" | 2
|  
| align="center" |
|
| align="center" |
| 5s
| align="center" | 5s
| 28
| align="center" | 28MP
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| align="center" style="border-style: solid; border-width: 1px;" | 3  
|  
| align="center" |
|  
| align="center" |
| 4s
| align="center" | 4s
| 26
| align="center" | 26MP
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| align="center" style="border-style: solid; border-width: 1px;" | 4  
|  
| align="center" |
|  
| align="center" |
| 3s
| align="center" | 3s
| 22
| align="center" | 22MP
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 92%
| 62%
| 2s
| 20
|-
|-
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)
| align="center" | 92%
| align="center" | 62%
| align="center" | 2s
| align="center" | 20MP
|}
|}
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== Tips and Details  ==
== Tips and Details  ==

Revision as of 05:44, 26 January 2012


[Active] Rena releases a trap from her bow onto the ground that will detonate when an enemy touches it or a certain amount of time has passed.


Requirements

Class
Master
Skill Points Required
Trapping Ranger
Lv5
40SP


Skill Information

Skill Lv Arrow Damage Trap Damage Cooldown MP Cost
1 6s 30MP
2 5s 28MP
3 4s 26MP
4 3s 22MP
5 (M) 92% 62% 2s 20MP


Tips and Details

  • This skill can be used in the air.

Template:TRSkills