Extreme Chaser: Difference between revisions

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|KR=익스트림 체이서  |KRName=Extreme Chaser
|KR=익스트림 체이서  |KRName=Extreme Chaser
|JP=エクストリームチェイサー   |JPName=Extreme Chaser
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Revision as of 20:52, 13 December 2016

File:MMTrans6.png [Special Active: Bravery]
Deploys a dissolver beam generator that fires down and chases nearby targets.

Dissolver beams deal more damage when attacking the same target longer.

Dynamo Mutation Point
  • Uses a maximum of 2 Dynamo Mutation Points with Awakening.
  • Dissolving Beam duration increased by 1 second per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)


Requirements

Class Level Required
Mastermind : Transcendent 95


Skill Information

Level Required Dissolving Beam (Physical) Max Hits Duration MP Usage DP Recovery Cooldown
Initial Additional Initial Additional
95 221% → 442% 20 4 ~ 8 5 Seconds 1 ~ 2 Seconds 300 MP 60 DP 23 seconds


Tips and Details

  • Damage values doubles after attacking a single target for 1 second.
  • Skill does not inflict hitstun.
  • Extreme Chaser checks for new targets within an area, shown by the Force Field visual effect upon casting.
    • This area is completely separate from Add and is instead tied to the device.
    • If there are no more targets in the area, it will continue firing at its current location.
  • Extreme Chaser travels towards its new target due to the beams being generated from a mobile summon off-screen.
    • This is in contrast to Install - Starfall which fires lasers at a target area from a stationary drone.
      • This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall.


Updates

  • 11/03/2016 KR
    • Damage decreased.


Alternative Names

Server Name Translation
South Korea 익스트림 체이서 Extreme Chaser
Japan エクストリームチェイサー Extreme Chaser


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