Extreme Chaser: Difference between revisions
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| align="left" | [Enhanced] || 89% → 178% | | align="left" | [Enhanced] || 89% → 178% | ||
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== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! rowspan=2 | Level Required !! rowspan=2 | Dissolving Beam (Physical) !! colspan=2 | Max Hits !! colspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Initial !! Additional !! Initial !! Additional | |||
|- | |||
| align="left" | 95 || 130% → 260% || rowspan=2 | 20 || rowspan=2 | 4 ~ 8 || rowspan=2 | 5 Seconds || rowspan=2 | 1 ~ 2 Seconds || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds | |||
|- | |||
| align="left" | [Enhanced] || 156% → 312% | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! Level Required !! Dissolving Beam (Physical) | |||
|- | |||
| align="left" | 95 || 52% → 104% | |||
|- | |||
| align="left" | [Enhanced] || 62% → 125% | |||
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*09/28/2017 (KR) / 10/18/2017 (NA) | *09/28/2017 (KR) / 10/18/2017 (NA) | ||
**PvP damage decreased. | **PvP damage decreased. | ||
*02/22/2018 KR | |||
**Damage decreased. | |||
<br> | <br> | ||
Revision as of 07:53, 28 February 2018
File:MMTrans6.png | [Special Active: Bravery] Deploys a dissolver beam generator that fires down and chases nearby targets. Dissolver beams deal more damage when attacking the same target longer. |
Dynamo Mutation Point
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Mastermind : Transcendent | 95 |
Skill Information
PvE
Level Required | Dissolving Beam (Physical) | Max Hits | Duration | MP Usage | DP Recovery | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Initial | Additional | Initial | Additional | |||||
95 | 295% → 591% | 20 | 4 ~ 8 | 5 Seconds | 1 ~ 2 Seconds | 300 MP | 60 DP | 23 seconds |
[Enhanced] | 354% → 709% |
PvP
Level Required | Dissolving Beam (Physical) |
---|---|
95 | 74% → 148% |
[Enhanced] | 89% → 178% |
Skill Information (KR)
PvE
Level Required | Dissolving Beam (Physical) | Max Hits | Duration | MP Usage | DP Recovery | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Initial | Additional | Initial | Additional | |||||
95 | 130% → 260% | 20 | 4 ~ 8 | 5 Seconds | 1 ~ 2 Seconds | 300 MP | 60 DP | 23 seconds |
[Enhanced] | 156% → 312% |
PvP
Level Required | Dissolving Beam (Physical) |
---|---|
95 | 52% → 104% |
[Enhanced] | 62% → 125% |
Skill Traits
Haste Extreme Chaser | Light Extreme Chaser | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Cooldown decreased to 80% | 18.4 Seconds | MP Usage decreased to 80% | 240 MP |
Tips and Details
- Damage values doubles after attacking a single target for 1 second.
- Skill does not inflict hitstun.
- Extreme Chaser checks for new targets within an area, shown by the Force Field visual effect upon casting.
- This area is completely separate from Add and is instead tied to the device.
- If there are no more targets in the area, it will continue firing at its current location.
- Extreme Chaser travels towards its new target due to the beams being generated from a mobile summon off-screen.
- This is in contrast to Install - Starfall which fires lasers at a target area from a stationary drone.
- This gives Extreme Chaser a shorter interval between firing and landing due to beams only travelling halfway compared to Starfall.
- This is in contrast to Install - Starfall which fires lasers at a target area from a stationary drone.
Updates
- 11/03/2016 KR
- Damage decreased.
- 01/25/2017 KR
- Damage increased.
- 04/27/2017 KR
- PvE damage increased.
- 07/27/2017 KR
- PvP damage decreased.
- 09/28/2017 (KR) / 10/18/2017 (NA)
- PvP damage decreased.
- 02/22/2018 KR
- Damage decreased.
Alternative Names