Flexible Movement: Difference between revisions

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== Prerequisites ==
== Requirements ==
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreStart}}
|-
{{PreRow|Class=Combat Ranger|Master=5|SP=60|Skill=N/A|Req=N/A}}
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
{{PreEnd}}
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
 
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
<br>  
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
|-
| [[Combat Ranger]]
| <center>Lv5</center>
| <center>60 SP</center>
| <center>None</center>
|}


== Skill Information  ==
== Skill Information  ==
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px;" | '''Chance of Activating'''  
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Chance of Activating'''  
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1  

Revision as of 15:08, 1 April 2012


[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.


Requirements

Class
Master
SP Requirement
Skill Requirement
Combat Ranger
Lv5
60 SP
None

Skill Information

Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire or Poison El Stone Status Effects.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.



Template:CRSkills