Flexible Movement: Difference between revisions

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== Requirements  ==
== Requirements  ==
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|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Skill Requirement'''</center>
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|-
| [[Combat Ranger]]
| [[Combat Ranger]]
| <center>Lv5</center>
| <center>Lv5</center>
| <center>60 SP</center>
| <center>60 SP</center>
| <center>None</center>
|}
|}


== Skill Information  ==
== Skill Information  ==
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== Tips and Details  ==
== Tips and Details  ==
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*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
*If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
*Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


{{CRSkills}}
{{CRSkills}}

Revision as of 16:11, 30 July 2012


[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.


Requirements

Class
Master
SP Requirement
Combat Ranger
Lv5
60 SP


Skill Information

Skill Lv Chance of Activating Cool Down
1 20%


30 seconds

2 40%
3 60%
4 80%
5 (M) 100%


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire or Poison El Stone Status Effects.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


Template:CRSkills