Flexible Movement: Difference between revisions

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<tabber>
__NOTOC__
NA=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:Agility.png]]<br>  
| [[Image:New Agility.png]]<br>  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
| '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
|}
|}
|-|
KR=
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:New Agility.png]]<br>
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
|}
</tabber>
<br>
<br>


 
== Requirements ==
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
== Requirements ==
|- style="background:#90EE90;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! Class            !! Master !! Level Required !! SP Used Per Level !! Alternative
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
| [[Combat Ranger]] || Lv. 20 || 35            || 3                || [[Quick Movement]]
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgreen"| <center>'''SP Requirement'''</center>
|-
| [[Combat Ranger]]
| <center>Lv5</center>
| <center>60 SP</center>
|}
|}
<br>




== Skill Information ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
NA=
|- style="background:#90EE90;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! Skill Level !! Required Level !! Chance of Activating<br>Cooldown
|-
|-  
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Skill Lv'''
| align="left" | 1 | rowspan="2" | 35 || 51 Seconds
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Chance of Activating'''
|-  
| style="border-style: solid; border-width: 1px; background-color:#90EE90" | '''Cool Down'''
| align="left" | 2 || 48 Seconds
|-
|-  
| style="border-style: solid; border-width: 1px;" | 1
| align="left" | 3 || 36 || 45 Seconds
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20%
|-  
| style="border-style: solid; border-width: 1px;" rowspan="5" |
| align="left" | 4 || 39 || 42 Seconds
<br>30 seconds<br> <br>
|-  
 
| align="left" | 5 || 42 || 39 Seconds
|-
|-  
| style="border-style: solid; border-width: 1px;" | 2
| align="left" | 6 || 45 || 36 Seconds
| rowspan="1" | 40%
|-  
|-
| align="left" | 7 || 48 || 33 Seconds
| style="border-style: solid; border-width: 1px;" | 3
|-  
| rowspan="1" | 60%
| align="left" | 8 || 51 ||30 Seconds
|-
|-  
| style="border-style: solid; border-width: 1px;" | 4
| align="left" | 9 || 54 || 27 Seconds
| rowspan="1" | 80%
|-  
|-
| align="left" | 10 || 57 || 25 Seconds
| style="border-style: solid; border-width: 1px;" | 5 (M)
|-  
| rowspan="1" | 100%
| align="left" | 11 || 60 || 22 Seconds
|}
|-  
|-|
| align="left" | 12 || 63 || 19 Seconds
KR=
|-  
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| align="left" | 13 || 66 ||
|- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
|-  
|'''Skill<br>Level'''
| align="left" | 14 || 69 ||
|'''Required<br>Level'''
|-  
|'''Chance of Activating<br>Cooldown'''
| align="left" | 15 || 72 ||  
|- align=center
| align=left | 1 <!----- Skill Level ----->
| 35
| 51 Seconds
|- align=center
| align=left | 2 <!----- Skill Level ----->
| 35
| 48 Seconds
|- align=center
| align=left | 3 <!----- Skill Level ----->
| 36
| 45 Seconds
|- align=center
| align=left | 4 <!----- Skill Level ----->
| 39
| 42 Seconds
|- align=center
| align=left | 5 <!----- Skill Level ----->
| 42
| 39 Seconds
|- align=center
| align=left | 6 <!----- Skill Level ----->
| 45
| 36 Seconds
|- align=center
| align=left | 7 <!----- Skill Level ----->
| 48
| 33 Seconds
|- align=center
| align=left | 8 <!----- Skill Level ----->
| 51
| 30 Seconds
|- align=center
| align=left | 9 <!----- Skill Level ----->
| 54
| 27 Seconds
|- align=center
| align=left | 10 <!----- Skill Level ----->
| 57
| 25 Seconds
|- align=center
| align=left | 11 <!----- Skill Level ----->
| 60
| 22 Seconds
|- align=center
| align=left | 12 <!----- Skill Level ----->
| 63
| 19 Seconds
|- align=center
| align=left | 13 <!----- Skill Level ----->
| 66
| -
|- align=center
| align=left | 14 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 15 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 16 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 17 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 18 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 19 <!----- Skill Level ----->
| -
| -
|- align=center
| align=left | 20 (M)<!----- Skill Level ----->
| -
| -
|}
|}
</tabber>
<br>
<br>


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== Updates ==
== Updates ==
*2013/09/12
*9/12/2013 KR
**Remove Evasion effect from this passive
**Evasion increase was deleted.
<tabber>
**유연한 몸놀림 발동 시점에서 HP가 10초간 점진적으로 회복되는 효과가 추가됩니다.
|-|
(최고 14레벨 기준 초당 1.15%로 10초간 회복)
NA=
<br>
{{CRSkills}}
 
|-|
KR=
{{CRSkillsKR}}
{{CRSkillsKR}}
</tabber>

Revision as of 13:03, 11 September 2013

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 35 3 Quick Movement



Skill Information

Skill Level Required Level Chance of Activating
Cooldown
1 | rowspan="2" | 35 51 Seconds
2 48 Seconds
3 36 45 Seconds
4 39 42 Seconds
5 42 39 Seconds
6 45 36 Seconds
7 48 33 Seconds
8 51 30 Seconds
9 54 27 Seconds
10 57 25 Seconds
11 60 22 Seconds
12 63 19 Seconds
13 66
14 69
15 72


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


Updates

  • 9/12/2013 KR
    • Evasion increase was deleted.
    • 유연한 몸놀림 발동 시점에서 HP가 10초간 점진적으로 회복되는 효과가 추가됩니다.

(최고 14레벨 기준 초당 1.15%로 10초간 회복)

Template:CRSkillsKR