Flexible Movement: Difference between revisions

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! Skill Level !! Required Level !! Chance of Activating<br>Cooldown
! Skill Level !! Required Level !! Chance of Activating<br>Cooldown
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| align="left" | 1 | rowspan="2" | 35 || 51 Seconds
| align="left" | 1 || rowspan="2" | 35 || 51 Seconds
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| align="left" | 2 || 48 Seconds
| align="left" | 2 || 48 Seconds

Revision as of 13:04, 11 September 2013

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 35 3 Quick Movement



Skill Information

Skill Level Required Level Chance of Activating
Cooldown
1 35 51 Seconds
2 48 Seconds
3 36 45 Seconds
4 39 42 Seconds
5 42 39 Seconds
6 45 36 Seconds
7 48 33 Seconds
8 51 30 Seconds
9 54 27 Seconds
10 57 25 Seconds
11 60 22 Seconds
12 63 19 Seconds
13 66
14 69
15 72


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


Updates

  • 9/12/2013 KR
    • Evasion increase was deleted.
    • 유연한 몸놀림 발동 시점에서 HP가 10초간 점진적으로 회복되는 효과가 추가됩니다.

(최고 14레벨 기준 초당 1.15%로 10초간 회복)

Template:CRSkillsKR