Flexible Movement: Difference between revisions

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| [[Image:New Agility.png]]<br>  
| [[Image:New Agility.png]]<br>  
| '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP.
| '''[Passive]''' When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate.  
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! Skill Level !! Required Level !! Chance of Activating<br>Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Chance of Activating<br>Cooldown !! colspan="2" | HP Regeneration
|- style="background:#90EE90;"
! HP % Regenerated !! Duration
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|-  
| align="left" | 1 || rowspan="2" | 35 || 51 Seconds
| align="left" | 1 || rowspan="2" | 35 || 51 Seconds ||  || rowspan="15" | 10 Seconds
|-  
|-  
| align="left" | 2 || 48 Seconds
| align="left" | 2 || 48 Seconds ||
|-  
|-  
| align="left" | 3 || 36 || 45 Seconds
| align="left" | 3 || 36 || 45 Seconds ||
|-  
|-  
| align="left" | 4 || 39 || 42 Seconds
| align="left" | 4 || 39 || 42 Seconds ||
|-  
|-  
| align="left" | 5 || 42 || 39 Seconds
| align="left" | 5 || 42 || 39 Seconds ||
|-  
|-  
| align="left" | 6 || 45 || 36 Seconds
| align="left" | 6 || 45 || 36 Seconds ||
|-  
|-  
| align="left" | 7 || 48 || 33 Seconds
| align="left" | 7 || 48 || 33 Seconds ||
|-  
|-  
| align="left" | 8 || 51 ||30 Seconds
| align="left" | 8 || 51 || 30 Seconds ||
|-  
|-  
| align="left" | 9 || 54 || 27 Seconds
| align="left" | 9 || 54 || 27 Seconds ||
|-  
|-  
| align="left" | 10 || 57 || 25 Seconds
| align="left" | 10 || 57 || 25 Seconds ||
|-  
|-  
| align="left" | 11 || 60 || 22 Seconds
| align="left" | 11 || 60 || 22 Seconds ||
|-  
|-  
| align="left" | 12 || 63 || 19 Seconds
| align="left" | 12 || 63 || 19 Seconds ||
|-  
|-  
| align="left" | 13 || 66 ||
| align="left" | 13 || 66 ||  ||
|-  
|-  
| align="left" | 14 || 69 ||
| align="left" | 14 || 69 || || 1.15%/Second
|-  
|-  
| align="left" | 15 || 72 ||  
| align="left" | 15 || 72 ||  ||
|}
|}
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*9/12/2013 KR
*9/12/2013 KR
**Evasion increase was deleted.
**Evasion increase was deleted.
**유연한 몸놀림 발동 시점에서 HP가 10초간 점진적으로 회복되는 효과가 추가됩니다.
**When activated, HP recovers gradually for 10 seconds was added.
(최고 14레벨 기준 초당 1.15%로 10초간 회복)
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{{CRSkillsKR}}
{{CRSkillsKR}}

Revision as of 13:17, 12 September 2013

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate.


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 35 3 Quick Movement



Skill Information

Skill Level Required Level Chance of Activating
Cooldown
HP Regeneration
HP % Regenerated Duration
1 35 51 Seconds 10 Seconds
2 48 Seconds
3 36 45 Seconds
4 39 42 Seconds
5 42 39 Seconds
6 45 36 Seconds
7 48 33 Seconds
8 51 30 Seconds
9 54 27 Seconds
10 57 25 Seconds
11 60 22 Seconds
12 63 19 Seconds
13 66
14 69 1.15%/Second
15 72


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


Updates

  • 9/12/2013 KR
    • Evasion increase was deleted.
    • When activated, HP recovers gradually for 10 seconds was added.


Template:CRSkillsKR