Flexible Movement: Difference between revisions

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|- style="background:#90EE90;"
|- style="background:#90EE90;"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Chance of Activating<br>Cooldown !! colspan="2" | HP Regeneration
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Activating<br>Cooldown !! colspan="2" | HP Regeneration
|- style="background:#90EE90;"
|- style="background:#90EE90;"
! HP % Regenerated !! Duration  
! HP Regenerated !! Duration  
|-  
|-  
| align="left" | 1 || rowspan="2" | 35 || 51 Seconds || || rowspan="15" | 10 Seconds
| align="left" | 1 || rowspan="2" | 35 || 51 Seconds || 0.5%/Second || rowspan="15" | 10 Seconds
|-  
|-  
| align="left" | 2 || 48 Seconds ||
| align="left" | 2 || 48 Seconds || 0.55%/Second
|-  
|-  
| align="left" | 3 || 36 || 45 Seconds ||
| align="left" | 3 || 36 || 45 Seconds || 0.6%/Second
|-  
|-  
| align="left" | 4 || 39 || 42 Seconds ||
| align="left" | 4 || 39 || 42 Seconds || 0.65%/Second
|-  
|-  
| align="left" | 5 || 42 || 39 Seconds ||
| align="left" | 5 || 42 || 39 Seconds || 0.7%/Second
|-  
|-  
| align="left" | 6 || 45 || 36 Seconds ||  
| align="left" | 6 || 45 || 36 Seconds || 0.75%/Second
|-  
|-  
| align="left" | 7 || 48 || 33 Seconds ||  
| align="left" | 7 || 48 || 33 Seconds || 0.8%/Second
|-  
|-  
| align="left" | 8 || 51 || 30 Seconds ||
| align="left" | 8 || 51 || 30 Seconds || 0.85%/Second
|-  
|-  
| align="left" | 9 || 54 || 27 Seconds ||
| align="left" | 9 || 54 || 27 Seconds || 0.9%/Second
|-  
|-  
| align="left" | 10 || 57 || 25 Seconds ||
| align="left" | 10 || 57 || 25 Seconds || 0.95%/Second
|-  
|-  
| align="left" | 11 || 60 || 22 Seconds ||
| align="left" | 11 || 60 || 22 Seconds || 1%/Second
|-  
|-  
| align="left" | 12 || 63 || 19 Seconds ||
| align="left" | 12 || 63 || 19 Seconds || 1.05%/Second
|-  
|-  
| align="left" | 13 || 66 || ||
| align="left" | 13 || 66 || 17 Seconds || 1.1%/Second
|-  
|-  
| align="left" | 14 || 69 || || 1.15%/Second
| align="left" | 14 || 69 || 14 Seconds || 1.15%/Second
|-  
|-  
| align="left" | 15 || 72 || ||
| align="left" | 15 || 72 || 11 Seconds || 1.2%/Second
|}
|}
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Revision as of 18:51, 12 September 2013

File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate.


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 35 3 Quick Movement



Skill Information

Skill Level Required Level Activating
Cooldown
HP Regeneration
HP Regenerated Duration
1 35 51 Seconds 0.5%/Second 10 Seconds
2 48 Seconds 0.55%/Second
3 36 45 Seconds 0.6%/Second
4 39 42 Seconds 0.65%/Second
5 42 39 Seconds 0.7%/Second
6 45 36 Seconds 0.75%/Second
7 48 33 Seconds 0.8%/Second
8 51 30 Seconds 0.85%/Second
9 54 27 Seconds 0.9%/Second
10 57 25 Seconds 0.95%/Second
11 60 22 Seconds 1%/Second
12 63 19 Seconds 1.05%/Second
13 66 17 Seconds 1.1%/Second
14 69 14 Seconds 1.15%/Second
15 72 11 Seconds 1.2%/Second


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


Updates

  • 9/12/2013 KR
    • Evasion increase was deleted.
    • When activated, HP recovers gradually for 10 seconds was added.


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