Flexible Movement

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Revision as of 13:17, 12 September 2013 by Shironsaki (talk | contribs)
File:New Agility.png
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. HP will then gradually regenerate.


Requirements

Class Master Level Required SP Used Per Level Alternative
Combat Ranger Lv. 20 35 3 Quick Movement



Skill Information

Skill Level Required Level Chance of Activating
Cooldown
HP Regeneration
HP % Regenerated Duration
1 35 51 Seconds 10 Seconds
2 48 Seconds
3 36 45 Seconds
4 39 42 Seconds
5 42 39 Seconds
6 45 36 Seconds
7 48 33 Seconds
8 51 30 Seconds
9 54 27 Seconds
10 57 25 Seconds
11 60 22 Seconds
12 63 19 Seconds
13 66
14 69 1.15%/Second
15 72


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.


Updates

  • 9/12/2013 KR
    • Evasion increase was deleted.
    • When activated, HP recovers gradually for 10 seconds was added.


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