Force Nova: Difference between revisions
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Add}}" | |||
*02/05/2015 | ! KR !! NA | ||
|- | |||
| 09/25/2014 || - || align="left" | | |||
{{buff|Hit range increase.}} | |||
{{nerf|Changed so it only recovers MP (DP in awakening) when hitting something.}} | |||
*Fixed skill being affected by the DP Gain stat. | |||
|- | |||
| 02/05/2015 || - || align="left" | | |||
{{buff|Recovery increased.}} | |||
|- | |||
| 09/24/2015 || - || align="left" | | |||
*'''Force Nova''' deleted. | |||
|} | |||
<br> | <br> | ||
Revision as of 02:06, 15 April 2019
[Active] Release energy to hit enemies and recover MP (DP in awakening). | |
Overlimit
|
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Diabolic Esper | Lv. 20 | 50 | 4 | Force Finger |
Skill Information
Skill Level | Level Required | Force Release (Magical) | Recovery | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Configuration Mode (Awakening) |
Dissolution Mode (Non-awakening) | |||||
1 | 50 | 267% | 40 DP | 40 MP | 25 MP | 10 Seconds |
2 | 279% | 43 DP | 43 MP | |||
3 | 53 | 291% | 45 DP | 45 MP | ||
4 | 57 | 303% | 48 DP | 48 MP | ||
5 | 61 | 315% | 50 DP | 50 MP | ||
6 | 65 | 327% | 53 DP | 53 MP | ||
7 | 69 | 339% | 55 DP | 55 MP | ||
8 | 73 | 351% | 58 DP | 58 MP | ||
9 | 77 | 363% | 60 DP | 60 MP | ||
10 | 81 | 375% | 63 DP | 63 MP | ||
11 | 85 | 387% | 65 DP | 65 MP |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Tips and Details
- Force Nova can also be activated in the air.
- Similar to Reverse Circle, this is not recommended for PvP since Add will not be able to perform any action until he lands.
Updates
Date | Changes | |
---|---|---|
KR | NA | |
09/25/2014 | - |
▲ Hit range increase. ▼ Changed so it only recovers MP (DP in awakening) when hitting something.
|
02/05/2015 | - |
▲ Recovery increased. |
09/24/2015 | - |
|
Alternative Names